League of Legends Patch 14.2 Notes: Massive Changes to Champions and Items
Developers stated that 14.2 is meant to address champions that were “hit hardest” by 14.1. Said devs in the notes: “Some champs, like Camille and Illaoi, need the help due to the terrain changes, while others, like Ezreal and Fizz, struggled or thrived with the new items at their disposal. In addition to champion balance changes, we’re also retuning a few of the items to get them into a better place. But that’s not all, we also have a whole list of quality-of-life changes!”
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On top of that, Riot has made some matchmaking changes like reducing the amount of games of demotion protection from tier boundaries, fixing a bug that impacted Diamond 1 players, and another that saw Iron IV players seeded into Iron II matches with negative LP gains.
Here are the most impactful parts of the patch notes:
Stat Shard Changes
- Row 2: Flex Shard Options
- Slot 1: 9 Adaptive Force
- Slot 2: 6 Armor >>> 2% Move Speed
- Slot 3: 8 Magic Resist >>> 10-180 (based on level) bonus health
- Row 3: Defensive Shard Options
- Slot 1: 15-140 (based on level) bonus health >>> 65 base health
- Slot 2: 6 Armor >>> 10% Tenacity and Slow Resist
- Slot 3: 8 Magic Resist >>> 10-180 (based on level) bonus health
- Jungle Companion Compensation
- Jungle Companion Heal per Second: 12-35 (based on level) >>> 14-37 (based on level)
Champions
Ahri
- E - Charm
- Cooldown: 14 seconds >>> 12 seconds
Blitzcrank
- Base Stats
- Base Armor: 40 >>> 37
- E - Power Fist
- Damage: 200% Total AD (+25% AP) >>> 180% Total AD (+25% AP)
Briar
- Passive - Crimson Curse
- Healing Amplification: 0.5% per 1% missing health >>> 0.4% (+0.025% per 100 bonus health) per 1% missing health
- Bleed Tick Rate: 1 second >>> 0.5 seconds
- Q - Head Rush
- Damage: 60/90/120/150/180 (+80% bonus AD) physical damage >>> 60/90/120/150/180 (+80% bonus AD) (+60% AP) magic damage
- Defensive Reductions: 10/12.5/15/17.5/20% armor reduction >>> 10/12.5/15/17.5/20% armor and magic resistance reduction
- Healthy Hits: Q now applies on-hit effects and lifesteal
- W - Blood Frenzy
- Bite Heal: 36/42/48/54/60% of damage dealt >>> 25/30/35/40/45% of damage dealt (+5% of Briar’s maximum health)
- Removed - Less Critical Strikes: W no longer critically strikes for 5-65(+5% AD) bonus damage
Camille
- Base Stats
- Base Health: 646 >>> 670
- Passive - Adaptive Defenses
- Cooldown: 20/15/10 seconds (levels 1/7/13) >>> 18/14/10 seconds (levels 1/7/13)
- Q - Precision Protocol
- Bonus Movement Speed: 20/25/30/35/40% >>> 30/32.5/35/37.5/40%
Darius
- Q - Decimate
- Mana Cost: 30/35/40/45/50 mana >>> 25/30/35/40/45 mana
- Healing based on Missing Health per Target: 13% per target (up to a maximum of 39%) >>> 15% per target (up to a maximum of 45%)
- E - Apprehend
- Passive Armor Penetration: 15/20/25/30/35% >>> 20/25/30/35/40%
Ezreal
- Q - Mystic Shot
- Damage: 20/45/70/95/120 (+130% AD) (+15% AP) >>> 20/45/70/95/120 (+135% AD) (+15% AP)
- W - Essence Flux
- Damage: 80/135/190/245/300 (+60% bonus AD) (+70/75/80/85/90% AP) >>> 80/135/190/245/300 (+100% bonus AD) (+70/75/80/85/90% AP)
- R - Trueshot Barrage
- Damage: 350/500/650 (+100% bonus AD) (+90% AP) >>> 350/525/700 (+120% bonus AD) (+90% AP)
Fizz
- Q - Urchin Strike
- Magic Damage: 10/25/40/55/70 (+50% AP) >>> 10/25/40/55/70 (+45% AP)
- W - Seastone Trident
- Total Magic Damage Over Time: 20/30/40/50/60 (+40% AP) >>> 20/30/40/50/60 (+30% AP)
Garen
- W - Courage
- 30% Damage Reduction Duration: 2/2.75/3.5/4.25/5 >>> 4 seconds at all ranks
- E - Judgment
- Damage per Spin: 4/8/12/16/20 (+0-8.2 (based on level)) (+32/34/36/38/40% AD) >>> 4/8/12/16/20 (+0-8.2 (based on level)) (+36/37/38/39/40% AD)
Gragas
- Base Stats
- Armor Growth: 4.8 >>> 5
- Health Growth: 109 >>> 115
- R - Explosive Cask
- Cooldown: 120/100/80 seconds >>> 100/85/70 seconds
Gwen
- Passive - A Thousand Cuts
- Damage: 1% (+0.65% per 100 AP) of the target's maximum health >>> 1% (+0.72% per 100 AP) of the target's maximum health
Hwei
- E - Subject: Torment
- Cooldown: 15/14/13/12/11 seconds >>> 12/11.5/11/10.5/10 seconds
- EQ - Grim Visage
- Flee Duration: 1 second at all ranks >>> 1/1.125/1.25/1.375/1.5 seconds
Illaoi
- Base Stats
- Base Mana: 300 >>> 350
- Mana Growth: 50 >>> 60
- Health Growth: 109 >>> 115
- Passive - Prophet of an Elder God
- Missing Health Heal upon Tentacle Hit: 4.5% of missing health >>> 5% of missing health
Jax
- E - Counter Strike
- Minimum Damage: 55/85/115/145/175 (+70% AP) (+4% of target's maximum health) >>> 40/70/100/130/160 (+70% AP) (+3.5% of target's maximum health)
Karma
- Base Stats
- Base Health: 604 >>> 630
- Q - Inner Flame
- Damage: 70/120/170/220/270 (+50% AP) >>> 70/120/170/220/270 (+70% AP)
- E - Inspire
- Shield Strength: 80/120/160/200/240 (+45% AP) >>> 80/125/170/215/260 (+60% AP)
Karthus
- Q - Lay Waste
- Damage: 43/61/79/97/115 (+35% AP) >>> 45/65/85/105/125 (+35% AP)
- W - Wall of Pain
- Magic Resist Reduction: 15% >>> 25%
Rumble
- Q - Flamespitter
- Damage: 135/150/165/180/195 (+110% AP) (+6/7/8/9/10% of target's maximum health) >>> 125/140/155/170/185 (+110% AP) (+6/7/8/9/10% of target's maximum health)
- E - Electro Harpoon
- Magic Resist Reduction: 12/14/16/18/20% >>> 10/12/14/16/18%
Shen
- Base Stats
- Base Attack Damage: 60 >>> 64
Teemo
- E - Toxic Shot
- Magic Damage On-Hit: 14/25/36/47/58 (+30% AP) >>> 14/25/36/47/58 (+25% AP)
- R - Noxious Trap
- Charge Charge Time: 30025/20 seconds >>> 35/30/25 seconds
Twisted Fate
- Base Stats
- Base Attack Speed: 0.651 >>> 0.625
- Attack Speed Growth: 3.22% >>> 3%
- Passive - Loaded Dice
- Nat 20: Critical strikes now roll an additional 6 sided die that is weighted towards 1 rather than 6
- Q - Wild Cards
- Damage: 60/100/140/180/220 (+90% AP) >>> 60/100/140/180/220 (+90% AP) (+50% bonus AD)
- W - Pick A Card
- Blue Crits: 0.575 critical strike multiplier added (increases damage by up to 57.5% based on critical strike chance)
- Red Crits: 0.350 critical strike multiplier added (increases damage by up to 35% based on critical strike chance)
- Gold Crits: 0.250 critical strike multiplier added (increases damage by up to 25% based on critical strike chance)
- QoL Adjustment: Locking in a card now resets Twisted Fate’s auto attack timer
- QoL Adjustment: Pick a Card now affects Inhibitors and the Nexus
- E - Stacked Deck
- Bonus Attack Speed: 10/17.5/25/32.5/40% >>> 10/22.5/35/47.5/60%
- Damage: 65/90/115/140/165 (+50% AP) >>> 65/90/115/140/165 (+50% AP) (+75% bonus AD)
- QoL Adjustment: Stacked Deck now affects towers at 50% effectiveness
- QoL Adjustment: TF’s deck now becomes fully stacked on spawn
Veigar
- Base Stats
- Base Health: 550 >>> 580
Items
- Bloodsong
- Expose Weakness Increased Damage: 12% (melee) / 8% (ranged) >>> 10% (melee) / 6% (ranged)
- Experimental Hexplate
- Item Recipe: Noonquiver + Tunneler + 600 gold >>> Hearthbound Axe + Tunneler + 700 gold
- Attack Speed: 20% >>> 25%
- Passive - Overdrive: 35% bonus Attack Speed >>> 30% bonus Attack Speed
- Frozen Heart
- Total Cost: 2300 >>> 2400
- Horizon Focus
- Passive - Hypershot and Focus Range Requirement: 700 >>> 600
- Passive - Focus AoE Reveal Radius: 1200 units >>> 1400 units
- Phantom Dancer
- Item Recipe: Hearthbound Axe + Cloak of Agility + 1000 gold >>> Zeal + Rectrix + 800 gold
- Riftmaker
- Total Cost: 3000 >>> 3100
- Steel Sigil
- Total Cost: 1200 >>> 1100
- Stormsurge
- Ability Power: 100 >>> 90
- Passive - Squall Damage: 100-200 (+30% AP) (melee) / 75-150 (+22.5% AP) (ranged) >>> 100-200 (+20% AP) (melee) / 75-150 (+15% AP) (ranged)
- Stridebreaker
- Attack Speed: 25% >>> 30%
- Total Cost: 3100 >>> 3000
Support Items
- One At A Time: The gold penalty now applies globally to anyone who has a support item in their inventory. Additionally, every champion with a support item now contributes towards hitting the minion penalty
Bounty Adjustments
- Bounty Gold: 20-80% of a players bounty is reduced depending on team gold deficit >>> 30-90% of a players bounty is reduced depending on team gold deficit
Infernal Drake Adjustments
- Ability Haste per Infernal Cinder: 0.3 >>> 0.6
Gameplay Quality Improvements
- Champions
- Kayn’s Passive no longer works with Aery
- Rhaast’s R now heals even if the unit dies during the channel
- Taric E now ghosts units during the cast
- Rammus will properly play his AA animation when his W ends
- Kled Q is no longer variable duration, changing from 1.75-2 seconds to 1.75 flat
- Evelynn now tracks enemies falling under ult threshold much more often
- Jayce Hammer E now uses regular knockback instead of fixed distance upon the spell being cast
- Evelynn W can no longer target small monsters (Medium Krug and larger only). It already cannot target minions
- Heimerdinger Q and R+Q turrets now update their stats every 1 second, reflecting level-ups, rank-ups, and AP purchases. They no longer snapshot their stats when summoned
- Teemo’s default adaptive force stat changed: Attack Damage >>> Ability Power
- Yorick’s in-games runes will now replace Glacial Augment with First Strike and Aftershock with Grasp of the Undying. This will affect 0.06% of Yorick players
- Gragas W now applies against turrets and other structures, dealing 50% normal damage
- Gragas W now applies damage in an AoE when targeting structures and includes them in its AoE when targeting units nearby
- Kennen will now respawn with W fully stacked
- Ornn R and R2 will no longer be able to target allies or the minimap
- Cho’Gath R now grants +2.5 cast range per stack, maximum +25 range at 10 stacks
- Cho’Gath R attack range per stack increased: 4.62 / 6.15 / 7.69 >>> 4.7 / 6.2 / 7.7
- Cho’Gath R tooltip now displays the range increases if you hold Shift for more info
- Fizz W now applies to structures at 50% damage. The DoT does not apply to inhibitors
- Jax W and R now apply to structures at 50% damage
- Lulu’s Pix moves faster, especially when further away from its target
- Vayne Q-empowered autos cannot be accidentally canceled
- Kog’Maw gains an AA range indicator during his W (like Lethal Tempo/RFC)
- Nami R will strike behind her on cast to mirror visuals and similar spells
- Trundle Q has 25 bonus range
- Volibear Q has 25 bonus range
- Nocturne Q trail has 25 units more forgiveness before you count as outside of it
- Nocturne Q trail now attaches to large and epic monsters in addition to champions
- Brand's Passive now damages every 0.25 seconds instead of every 1.05 seconds
- Nilah W now buffers out of other spells
- Nilah W can now be cast during other spell windups
- Nilah EQ is very inconsistent and often doesn't fire Q—adjusted to be more consistent
- Wards that would be placed beside a brush are now slightly nudged into them
- Ziggs’ W should be able to be activated while rooted etc
- Swain’s Passive will now be tracked in his tooltip and icon
- Poppy’s buckler will now bounce back to her if her target is dead when it hits.
- Akali’s Passive now extends itself very slightly if attacks are taken in the last few frames before the buff expires
- Shaco’s clone will now attack the nearest visible enemy champion within 1500 range of it when dead
- Shaco’s clone will now stop to cast the fake W and will only do so within 300 units of Shaco prime
- Shaco clone will stop to cast a fake E and will only do so within 575 units of Shaco prime’s E target, this also fakes a missile
- Other Changes
- Scryer’s Bloom will no longer reveal champion pets for longer than champions, as that was unintentionally revealing those characters for longer
- Shifted Tiamat and Ravenous Hydra actives to use attack timers if those are lower than their cast time
- Momentum items (Dead Man’s Plate, Trailblazer) will no longer lose Momentum when attacking traps or plants
- A number of champions properly have cooldowns listed on their passives
Check out the full 14.2 patch notes on League of Legends’ official site.