Endless Dungeon is Dungeon of the Endless reimagined

Don’t get confused, it’s actually two different games
Endless Dungeon is Dungeon of the Endless reimagined
Endless Dungeon is Dungeon of the Endless reimagined /

Amplitude’s Endless universe is home to several excellent turn-based strategy games as well as the charming and fiendishly difficult roguelike tower defense game Dungeon of the Endless. The upcoming Endless Dungeon isn’t so similarly named for nothing – it shares a lot of DNA with its predecessor. Like, really a whole lot. Ptolemaic dynasty levels of DNA-sharing. For reference, here’s their family tree.

Just like Dungeon of the Endless, Endless Dungeon is at its core a tower defense game: You’re stranded on an abandoned space station and need to progress through its levels to escape. On the way, you open lots of rooms that contain enemies, resources, treasure, and lots of building slots for you to build generators and turrets in. To progress to the next level, you’ll need to get your energy crystal to a specific room in one piece, but of course hordes of enemies will try to stop you from achieving that – it’s like an escort mission in a shooter, only you had the chance to prepare for it with a bunch of towers.

Endless Dungeon screenshot of a battle.
The moody lighting of the space station is looking especially beautiful in action / Amplitude

Speaking of shooting, aside from the overhauled visuals – Dungeon of the Endless’ charming pixel art graphics have been replaced by good-looking 3D art – the way your characters fight is the biggest change in comparison to the previous game. Endless Dungeon is a full top-down shooter, so you’re now actively involved in the action instead of simply steering your characters, which are attacking automatically.

Everything else will be familiar to you: You can upgrade your gear, add certain damage types to your repertoire, research brand-new turrets and building types, and either face the dangers of the dungeon all by yourself or call in help from your friends in three player co-op.

Endless Dungeon character screen.
Just like the predeccessor, Endless Dungeon features a ton of very unique characters / Amplitude

One thing quickly got clear when I tried the title at gamescom 2023: It’s just as challenging as the first game, so expect to die… a lot. Which is fine, because it’s a roguelike and every death leads to more weapon and character upgrades. If you liked Dungeon of the Endless, then Endless Dungeon will feel like a return home to you – you’ll be familiar with everything despite the visual makeover and some new mechanics. Are these new elements enough to attract a new crowd? Possibly.

It definitely feels a little bit more involved to pull the trigger yourself and it’s nice to experience how all the different weapons behave first hand – and there’s quite some variety here, since every character comes with their own equipment and abilities. Naturally, you'll want to try and not miss all of your shots or get a good position to make use of a weapon with a piercing effect. It adds some fresh challenges into the mix.

Endless Dungeon will be released on October 19, 2023, on PC, PS4, PS5, Xbox One, and Xbox Series X|S as well as Nintendo Switch at a later date. For more news and coverage from this year’s gamescom, please visit videogames.si.com.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg