It’s hard to get excited about The Game Awards 2023

A good year for video games and a bad one for the people who make them
It’s hard to get excited about The Game Awards 2023
It’s hard to get excited about The Game Awards 2023 /

The Game Awards 2023 is just around the corner, which means we’ll find out about all the new games coming out over the next year and beyond. Well… all the games from the studios that could afford to pay the exorbitant price of having their game featured in the show.

If you’ve ever been online, you’ll know it’s considered cool to dunk on Geoff Keighley’s show, but it’s an event I usually look forward to in the absence of E3. I’m in this job because I love video games, and it’s the show that gives the best overview of what’s to come. But this year it’s hard to drum up much enthusiasm.

According to Videogamelayoffs.com, which is a depressing name for a website, over 6500 game developers have lost their jobs to redundancy so far in 2023. As studios prepare for an economic downturn – which is kind of a self-fulfilling prophecy when companies keep creating more unemployed people – thousands of good, hard workers are getting kicked to the curb.

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Many of these companies are mega-successful, too. Epic Games, the creator of Fortnite and Unreal Engine, laid off over 800 people. Over 800! This is a company with an estimated revenue of $4.4 billion for 2023 and a CEO with an estimated wealth of $9.6 billion. That is wild!

Here's an incomplete list of other industry layoffs: Media Molecule, Unity, Telltale, Frontier, Firaxis, Digital Extremes, BioWare, Niantic, and the list goes on and on. 

An alien with large eyes and a black mask covering the bottom of of their face is depicted against a twilit backdrop of trees and open planes
Even Bungie wasn't safe from redundancies.  / Bungie

Of course, some of the companies that have laid staff off are missing their projected revenue, but they’re still making a mint. The graph just isn’t going up enough, so livelihoods have to be destroyed. It’s a sad state. On top of this, advancements in AI technology are encroaching on almost every industry, from the arts to coding and even the media. Executives are salivating.

This year has been incredible for the players. Baldur’s Gate 3, Tears of the Kingdom, Alan Wake 2 – I can’t remember a year that’s been better. It’s a golden age for video games, but we’re not retaining the people that make these experiences so special.

How many trailers will we see at The Game Awards that were worked on by people who are now unemployed and worried about how they will pay their rent? How many of these people will even make the credits for the games they worked on? Meanwhile, the companies that laid them off are doling out hundreds of thousands of dollars to show their game trailer at a showcase. They’re paying influencers buckets of money to play the games and promote them to their audiences.

The awards themselves always felt secondary to the game trailers at TGAs – this year it’ll be harder to swallow than ever. Often, the people taking to the stage to accept the awards are locked in and out of danger, while the faceless workers are forgotten and pushed aside. We need to figure out how to better appreciate the people who make these experiences that help us through our own turmoil. 


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg