Honkai: Star Rail Swarm Disaster is perfect endgame content

Simulated Universe update has the combat challenge people were waiting for
Honkai: Star Rail Swarm Disaster is perfect endgame content
Honkai: Star Rail Swarm Disaster is perfect endgame content /

Though update 1.3 for Honkai: Star Rail has been on the lighter side when it comes to content from the main story – just 15 to 20 minutes worth of conversations and cutscenes to wrap up what happened so far and tease what’s happening next – HoYoverse has absolutely killed it with both of the version’s events, Hustle and Bustle of Aurum Alley and Swarm Disaster, on top of the fantastic quality of life improvements like the capacity increase for Trailblaze Power.

Hustle and Bustle of Aurum Alley, which revolves around reinvigorating a trodden-down district on the Xianzhou Luofu and standing up for the little people against the hyper-capitalistic IPC, actually managed to make players care about the NPCs they encountered. Aurum Alley grows brighter and more lively as you progress through the event, becoming the wonderful food and shopping street you’d love to visit yourself during your next vacation. The only thing that could have made the event better is some form of customization on how exactly Aurum Alley looks, adding a flair of individualization to everyone’s game world. But that’d just be a cherry on top. Both theme and mini-games of the event are top-notch.

It could hardly get better from there, right? Well, leave it to HoYoverse to prove us wrong.

The Simulated Universe got a massive update in version 1.3 / HoYoverse

Launched on September 6, 2023, the Simulated Universe update, Swarm Disaster, added a metric ton of content to everyone’s favorite roguelike game mode of Honkai: Star Rail. From the new Simulated Universe Resonance Interplays over a variety of additional Blessings, Curios, and Occurrences, to brand-new unlockables and the fresh Path of Propagation, the Swarm Disaster would have been a worthwhile $5 DLC for any standalone roguelike game. It didn’t just add new content either – the Swarm Disaster comes with its own mechanics, making the mode even more roguelike through the introduction of the Audience Dice and a way for players to plan their routes. It’s bloody great and completely free.

What’s really awesome about the Swarm Disaster, though, is its challenge level – you won’t just breeze through this new mode to unlock all the rewards in a day. Well, some players surely have already done that, but the majority won’t be able to. And here’s the thing: That’s exactly what Honkai: Star Rail still needed – a challenging, combat-focused endgame that requires you to actually think and strategize.

The Path of Propagation is among the new additions to the Simulated Universe / HoYoverse

Yes, the Forgotten Hall exists, but let’s be honest: The Simulated Universe is simply worlds more engaging and isn’t just a time-limited DPS check you can pass or not. What the Swarm Disaster brings to the game is a new goal to work towards, a reason for you to upgrade those characters and Light Cones, to max out those Traces, and try new teams. Remember: It’s not a time-limited game mode – this will stick around permanently, giving you ample time to get all the rewards. You don’t need to rush things.

It’s basically what Genshin Impact players have been dreaming about for a long time now, and once again Honkai: Star Rail had it implemented first.

If there’s one thing to criticize, then that Swarm Disaster doesn’t allow players to farm Planar Ornaments like they can in the regular Simulated Universe worlds. It’d be great if we could combine playing the new mode with that activity, adding even more value to it.

HoYoverse really raised the bar with this update once again – if the studio is able to continue pushing out Simulated Universe content like this in regular waves, no one will ever be able to complain about Honkai: Star Rail not having a worthwhile endgame.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg