Life by You is a life sim as deep as the Mariana Trench

Fans will need to do the digging, though
Life by You is a life sim as deep as the Mariana Trench
Life by You is a life sim as deep as the Mariana Trench /

Paradox Tectonic’s Life by You, a life sim that’ll very much remind you of The Sims, is as deep as life sims get without dropping the ‘sim’ part. At gamescom 2023, I followed one day in the life of a young woman called Ronnie. She works as a yoga instructor at a nearby gym in the pretty seaside town she lives in, is a bit of a troublemaker, and likes gardening and flower arranging.

Her house is honestly a bit of a mess and she doesn’t seem to clean up a lot, but no matter – it’s time to go to work, so the Paradox Tectonic representative at the mouse sends her to her place of work. The gym is right across the street and we don’t need to wait for any loading screens as we leave the premises of Ronnie’s house – we can just zoom out and see the entire town, look into every house, and interact with every single person living there. We can observe what anyone does at any time, listen in on conversations they are having. It’s like those little encounters you can have in real life that make you step out of your self-centered bubble for a moment and make you realize how big and complicated the world really is with everyone living their own lives next to each other.

Life by You yoga session.
Meet Ronnie, a local yoga instructor and troublemaker / Paradox Tectonic

Anyway, we could just hop into any of these characters and play as them, but we’re focused on Ronnie for now. She slips into her work uniform, which counts as the first of seven work tasks she has to fulfill over the course of the day to get paid. We’re role-playing here, though, so we go into troublemaking mode and chat up a colleague, where we have various conversation options from being flirty to being confrontational – naturally, Ronnie is the latter, so she tells her colleague straight-up that he doesn’t deserve to be promoted. Ouch. This was possible due to the context in which the two characters met up – they are colleagues and at their workplace. Had they met out at the beach or in a restaurant, I’m told, the options would have adapted to this context. You can also just type out the text you want your character to say, if any of the given options aren’t what you had in mind.

After this rather unpleasant encounter, Ronnie decides to leave work early and go home. She loves gardening, so we decide to harvest some flowers she’s planted in front of her porch. After another change of clothes, which resulted in another pile of clothing on the floor and me getting the urge to clean it up (I’m somewhere on the other side of the personality spectrum), Ronnie makes some food. There’s a ton of recipes and more can be unlocked with a higher cooking level, but she’s just going for a salad. Again, the cooking animation we see is based on this context – Ronnie is making salad, so she’s chopping up veggies. Were she baking a cake, we’d get something completely different.

Eating takes up a lot of our precious showcase time, so the developer simply fills Ronnie’s hunger meter manually. This is something players will be able to do as well – you can completely ignore the needs of your characters if you want to focus on other things, or you can play that all out.

Life by You screenshot of a woman looking at a flower arrangement.
Life by You's possibilities seem truly endless / Paradox Tectonic

Remember the flowers we picked earlier? Ronnie can make a little arrangement out of them and the bouquet she’s made features the exact types of flowers we harvested – it’s not a generic model. If she keeps practicing her arrangement, she could even quit her job and make a living off of this. That’d be the dream, huh? In Life by You, it’s not impossible.

I have many questions after seeing a day in Ronnie’s life and pretty much all of them were able to be answered by ‘Yes, you can,’ or ‘Yes, we’re giving you the tools for that.’

And that’s the thing about Life by You. In a way, it’s not really a game. It feels like a playable demo for a massively powerful and potent toolkit people will get into their hands. Objects, careers, stories, dialog options – yes, the base game will feature all of these, but the main objective is that players will create more of all of these by themselves, sharing them with the wider community. Paradox Tectonic is currently finalizing exactly how that’s going to work – an in-game platform? Steam Workshop? Everything is on the table.

Life by You truly feels like it offers endless possibilities, it has the depth of the Mariana Trench – but players will need to dig down first before they get to enjoy the dive. Success will likely hinge on how much of a hassle this digging is going to be.

Life by You goes into Early Access on PC on March 5, 2024. For more from gamescom 2023, please visit videogames.si.com.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg