Age of Wonders 4: Empires & Ashes – all new units
A new Age of Wonders 4 DLC is out with Empires & Ashes, a superb expansion that adds a ton of content to the turn-based strategy game alongside a free update releasing at the same time. Players with Empires & Ashes have access to a total of 18 new units, which originate from the brand-new Reaver Culture, four fresh Tomes of Magic, a newly added Infestation, and a new Ancient Wonder.
Early Reaver armies immobilize their enemies with the throwing nets of Harriers, after which their Overseers subdue the units to add them to their own ranks after the battle. Mechanical Observers keep an eye on things from the sky, marking targets for Magelocks to take down.
From the tricky Afflictors, which poison and weaken enemies, to the magic-disrupting Severing Golems, Empires & Ashes has a lot of new things to discover and strategize with – and here are all new units in Age of Wonders: Empires & Ashes in one handy overview.
Tier 1
Harrier
Type: Skirmisher, Origin: Reaver Culture
Mercenary
Type: Polearm, Origin: Reaver Culture
Observer
Type: Scout, Origin: Reaver Culture
Tier 2
Afflictor
Type: Ranged, Origin: Tome of Alchemy
Magelock
Type: Ranged, Origin: Reaver Culture
Overseer
Type: Support, Origin: Reaver Culture
Brown Bear
Type: Fighter, Origin: Wildlife
Polar Bear
Type: Fighter, Origin: Wildlife
Scrap Hermit
Type: Shield, Origin: Wildlife
Tier 3
Dragoon
Type: Mounted Skirmisher, Origin: Reaver Culture
Magelock Cannon
Type: Ranged, Origin: Reaver Culture
Tier 4
Dire Bear
Type: Fighter, Origin: Wildlife
Ironclad
Type: Mythic, Origin: Tome of the Dreadnought
Roving Furnace
Type: Shock, Origin: Wildlife
Great Bombard
Type: Siege, Origin: Tome of the Dreadnought
Tier 5
Herald of War
Type: Mythic, Origin: Wildlife
Progenitor Golem
Type: Mythic, Origin: Wildlife
Severing Golem
Type: Mythic, Origin: Tome of Severing
Make sure to read our Age of Wonders: Empires & Ashes review to get more details on the DLC.