Age of Wonders 4: all Tomes of Magic

Check out which Tomes of Magic you can unlock in Age of Wonders 4
Age of Wonders 4: all Tomes of Magic
Age of Wonders 4: all Tomes of Magic /

Tomes of Magic are your key to technological progress in Age of Wonders 4: After researching three technologies from your first Tome of Magic, you can unlock another one and so forth. This way you slowly progress to higher tiers of magic, unlocking ever more powerful world map and combat spells, units, buildings, siege projects, and race transformations.

Each Tome of Magic belongs to one of the six Affinities in the game, which represent what your empire stands for. These are: Chaos, Order, Materium, Astral, Nature, and Shadow. Unlocking the second tier of Tomes of Magic from a specific Affinity requires you to progress through two Tier I Tomes of the same type. That means that focusing on one Affinity is going to get you to stronger magic faster, but some strategies (or role-playing goals) can be better executed when spreading your research far and wide instead of deep. The choice is yours.

Here are all Age of Wonders 4 Tomes of Magic you can unlock in the game.

Age of Wonders 4 battle.
To explore the deepest dungeons you'll require powerful units and spells found in Tomes of Magic :: Triumph Studios / Paradox Interactive

Age of Wonders 4: all Tomes of Magic to research

Tomes of Magic: Tier 0 (Cultural Research)

A basic package of technologies and spells is unlocked through the culture of your faction. There is also a bunch of research that’s shared across all factions.

  • General Research
  • High
  • Industrious
  • Mystic
  • Barbarian
  • Dark
  • Feudal
  • Reaver [Empires & Ashes DLC]
  • Primal – Ash Sabertooth [Primal Fury DLC]
  • Primal – Dune Serpent [Primal Fury DLC]
  • Primal – Glacial Mammoth [Primal Fury DLC]
  • Primal – Mire Crocodile [Primal Fury DLC]
  • Primal – Storm Crow [Primal Fury DLC]
  • Primal – Sylvan Wolf [Primal Fury DLC]
  • Primal – Tunneling Spider [Primal Fury DLC]

Tomes of Magic: Tier I

Tier I Tomes of Magic give you a bit of a taste for how each of these paths is going to feel. They let you dip into the power of these different magic skills just a little bit, showing you what you can expect if you delve any deeper into them.

  • Tome of Pyromancy (Chaos)
  • Tome of the Horde (Chaos)
  • Tome of Faith (Order)
  • Tome of Zeal (Order)
  • Tome of Rock (Materium)
  • Tome of Enchantment (Materium)
  • Tome of Evocation (Astral)
  • Tome of Warding (Astral)
  • Tome of Roots (Nature)
  • Tome of Beasts (Nature)
  • Tome of Souls (Shadow)
  • Tome of Cryomancy (Shadow)
  • Tome of Evolution (Chaos and Nature) [Dragon Dawn DLC]
  • Tome of Alchemy (Materium and Nature) [Empires & Ashes DLC]

Tomes of Magic: Tier II

Tier II Tomes of Magic are where things are getting serious: minor race transformations, lots of great special units and spells, and more ammunition for role-playing.

  • Tome of Revelry (Chaos)
  • Tome of Mayhem (Chaos)
  • Tome of the Beacon (Order)
  • Tome of the Inquisition (Order)
  • Tome of Winds (Materium)
  • Tome of Artificing (Materium)
  • Tome of Amplification (Astral)
  • Tome of Scrying (Astral)
  • Tome of Fertility (Nature)
  • Tome of Glades (Nature)
  • Tome of Necromancy (Shadow)
  • Tome of the Doomherald (Shadow)
  • Tome of the Construct (Materium and Order) [Empires & Ashes DLC]
  • Tome of Fey Mists (Nature and Astral) [Primal Fury DLC]

Tomes of Magic: Tier III

Tier III Tomes of Magic throw you into the deep end as you suddenly find yourself completely changing how your faction looks and plays.

  • Tome of Pandemonium (Chaos)
  • Tome of Devastation (Chaos)
  • Tome of Sanctuary (Order)
  • Tome of Subjugation (Order)
  • Tome of Transmutation (Materium)
  • Tome of Terramancy (Materium)
  • Tome of Teleportation (Astral)
  • Tome of Summoning (Astral)
  • Tome of Vigor (Nature)
  • Tome of Cycles (Nature)
  • Tome of the Cold Dark (Shadow)
  • Tome of the Great Transformation (Shadow)
  • Tome of Dragons (Chaos and Nature) [Dragon Dawn DLC]
  • Tome of the Dreadnought (Materium and Chaos) [Empires & Ashes DLC]

Age of Wonders 4: Empires & Ashes – all new units

Tomes of Magic: Tier IV

Tier IV Tomes of Magic allow you access to powerful buildings and units that will dominate your cities and armies. They will also change the way your empire looks, offering impactful terraforming magic.

  • Tome of Chaos Channeling (Chaos)
  • Tome of the Demon Gate (Chaos)
  • Tome of Exaltation (Order)
  • Tome of Supremacy (Order)
  • Tome of the Golden Realm (Materium)
  • Tome of the Crucible (Materium)
  • Tome of the Astral Mirror (Astral)
  • Tome of Astral Convergence (Astral)
  • Tome of Nature’s Wrath (Nature)
  • Tome of Paradise (Nature)
  • Tome of Oblivion (Shadow)
  • Tome of the Reaper (Shadow)
  • Tome of Severing (Materium and Shadow) [Empires & Ashes DLC]
  • Tome of the Stormborne (Nature and Astral) [Primal Fury DLC]

Tomes of Magic: Tier V

Tier V Tomes of Magic see you rise from a mere mortal spell caster to something more akin to a god – though with very different flavors. Armies of undead spring from the ground at your behest, entire forests come to life, and you’re no longer bound by the petty constraints of time.

  • Tome of the Chaos Lord (Chaos)
  • Tome of the God Emperor (Order)
  • Tome of the Creator (Materium)
  • Tome of the Arch Mage (Astral)
  • Tome of of the Goddess of Nature (Nature)
  • Tome of the Eternal Lord (Shadow)

Check out our Age of Wonders 4 tips guide for more useful knowledge about the strategy game or read up on what the developers have to say about their historical launch in our in-depth interview with them.

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Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg