Baldur's Gate 3 patch 6 improves kissing and dismissing companions

Full BG3 patch notes for patch 6 which makes some improvements to kissing and party management
Baldur's Gate 3 patch 6 improves kissing and dismissing companions
Baldur's Gate 3 patch 6 improves kissing and dismissing companions /

While many players had convinced themselves this patch was coming on Valentine’s Day, two days later it’s here, with the full patch notes from Larian Studios. It would’ve been appropriate if it had launched on that day though, as one of the biggest improvements is to kissing.

All of the romanceable followers have each been given a handful of unique kissing animations, and they’ll randomly play one whenever you kiss them – check out our list of every BG3 romance, ranked if you want to test it out. Perhaps more exciting though is the changes to party management, as now you can finally dismiss and recruit a companion into your party in one move, rather than having to talk to both separately to get the job done.

We’ll break down this and all the other changes in the BG3 patch 6 patch notes.

Baldur’s Gate 3 patch 6 patch notes

Baldur's Gate 3 Patch 6, Lae'zel kissing Shadowheart
Larian Studios

The full patch notes are on Larian’s website but be warned, they’re just under 18,000 words long, so here’s the “highlights” section featuring all the biggest changes:

  • You can now dismiss a recruited companion from your party while speaking to the companion you want to replace them with.
  • When a dialogue triggers automatically, the game will now try to prioritize your avatar character as the main speaker.
  • Your partner now has a few different kisses! They're brand new, unique, and randomised - and we’ve also made improvements to how kisses look across the board, particularly for taller and shorter body types.
  • Improved the cinematic scenes in the Elfsong Tavern to feel more intimate when you and your romance partner decide your future together after defeating the Netherbrain.
  • Reworked the reflection scenes that take place after wrapping up the defeat of the Netherbrain for characters without romantic partners to better match the scenes for those who do have romantic partners, and to bridge the gap into the epilogue.
  • Added a new cinematic scene to support the combat encounter that occurs after you choose whether to side with Nightsong at Sorcerous Sundries or not.
  • If you sit on the stool in Shadowheart's camp corner, she will now react to you with a line based on your relation with her.
  • Added new idle animations for some companions at camp, including:
    • Lae'zel: Studying a githyanki disc.
    • Minthara: Contemplating a skull, tending to mushrooms, expressing violence, adjusting her armour, plotting her future, and being bothered by the sun.
    • Jaheira: Sitting, kneeling and whispering to a rat messenger, and whittling.
    • Minsc: Cooking and shaving his head. (These are two separate animations. Although we wouldn't put it past him, he's not, in fact, cooking his head.)
    • Shadowheart: Polishing the Spear of Night.
    • Halsin: Whittling.
  • If you started your game on a set difficulty, you can now switch to Custom Mode (except when already playing Honour Mode).
  • Fixed an issue that would prevent travel between acts.
  • Fixed an issue causing quicksaves to fail to upload to cross-saves.
  • Characters in the epilogue camp party will now have fitting titles below their names.
  • Fixed the Shield Bash and Rebuke of the Mighty passives not triggering Saving Throws.
  • Added light bar colours for the DualSense controller on PC.
  • If you romanced Lae'zel, grab a red dragon and saddle up - you can now join her in the rebellion against Vlaakith, even if you are not gith yourself.
  • Fixed graphic settings not being applied for some 4k monitors.
  • Fixed a crash on Xbox that would sometimes occur when starting or ending a game.

Published
Ryan Woodrow
RYAN WOODROW

Ryan Woodrow is Guides Editor for GLHF based in London, England. He has a particular love for JRPGs and the stories they tell. His all-time favorite JRPGs are the Xenoblade Chronicles games because of the highly emotive and philosophy-driven stories that hold great meaning. Other JRPGs he loves in the genre are Persona 5 Royal, Octopath Traveler, Fire Emblem: Three Houses, Nier Automata, and Pokémon. He also regularly dives deep into the indie scene trying to find hidden gems and innovative ideas. Some of his favorite indie games include FTL: Faster Than Light, Thomas Was Alone, Moonlighter, Phantom Abyss, and Towerfall Ascension. More of his favorite games are Minecraft, Super Mario Odyssey, Stardew Valley, Skyrim, and XCOM 2. He has a first-class degree in Games Studies from Staffordshire University and has written for several sites such as USA Today's ForTheWin, Game Rant, The Sun, and KeenGamer. Email: ryan.woodrow@glhf.gg