Baldur's Gate 3: how to rescue Volo

How to rescue Volo and what he can do for you in Baldur's Gate 3
Baldur's Gate 3: how to rescue Volo
Baldur's Gate 3: how to rescue Volo /

Everyone needs a Bard around to keep spirits high. We’ve rated it as one of the best classes in Baldur’s Gate 3, so it’d be good to have one on hand. Volo, unfortunately, won’t be joining your party, but he can be a good ally whenever you run into him in the world, and he offers to help with your parasite problem.

We’ll tell you how to rescue Volo and what he can do for you once you’ve helped him out. If you’d like to know where to find some more useful party members, then check out our guides on how to recruit Wyll, Astarion, and Gale.

How to rescue Volo – Baldur’s Gate 3

Baldur's Gate 3 Volo
Larian Studios

You can first encounter Volo in the Druid’s area of Emerald Grove. There he’s talking to a bear and looks to go and study the Goblins in the nearby settlement. When you head there yourself, you’ll find him standing on a stage espousing poems, much to the joy of one particular Goblin.

Interrupt him and you’ll annoy his captor, taking him off the stage and into a prison cell. You’ll need to track them down by heading into the Goblin stronghold. You can do this either by sweet-talking your way through the front door or blowing a hole in the upper level.

Once in, the prisons are over in the eastern wing, where you can find Volo being “tortured” by his captor. Talk to her and you may be able to persuade her to let him go, especially if you read her mind and learn that the other Goblins don’t know she’s keeping him. Otherwise, you’ll have to fight your way out.

What does Volo do? – Baldur’s Gate 3

Baldur's Gate 3 Volo in a cage
Larian Studios

Volo will hang around at your camp and you can talk to him about your parasite problem. He’ll claim to have a solution – it involves sticking a sharp metal stick down your eye socket. If you let him do it, it goes about as well as you’d imagine – which is to say, he chops your eye out.

It’ll give you a permanent -1 on Intelligence checks and disadvantage on all Perception checks, however, he gives you an artifact that occasionally negates these downsides. Safe to say, it’s a bad idea, and you can instead tell him to stop mid-way. Regardless, he runs away into the night.


Published
Ryan Woodrow
RYAN WOODROW

Ryan Woodrow is Guides Editor for GLHF based in London, England. He has a particular love for JRPGs and the stories they tell. His all-time favorite JRPGs are the Xenoblade Chronicles games because of the highly emotive and philosophy-driven stories that hold great meaning. Other JRPGs he loves in the genre are Persona 5 Royal, Octopath Traveler, Fire Emblem: Three Houses, Nier Automata, and Pokémon. He also regularly dives deep into the indie scene trying to find hidden gems and innovative ideas. Some of his favorite indie games include FTL: Faster Than Light, Thomas Was Alone, Moonlighter, Phantom Abyss, and Towerfall Ascension. More of his favorite games are Minecraft, Super Mario Odyssey, Stardew Valley, Skyrim, and XCOM 2. He has a first-class degree in Games Studies from Staffordshire University and has written for several sites such as USA Today's ForTheWin, Game Rant, The Sun, and KeenGamer. Email: ryan.woodrow@glhf.gg