Bayonetta Origins: Cereza and the Lost Demon – All map entrances and exits
Bayonetta Origins is unlike the other games in the series, as it is a Metroidvania. As you gain new abilities, you can explore new areas, and find more collectibles to power up. However, the map is one of the more confusing ones when compared to other Metroidvanias, because it has a lot of verticality and doesn’t tell you where all the entrances and exits are.
We’ve got all the maps for Bayonetta Origins in one handy place with all the entrances and exits marked for easy navigation. What can be discovered in each region is also marked so you can have an easier life.
Bayonetta Origins: Jade Hill
Jade Hill is the starting area that you will return to a number of times as you collect new abilities and unlock different exits. The main one to point out is that exit three leads to a dead end, and you can’t gain access to Forgotten Knoll from here.
Bayonetta Origins: Lake Nimueh
Once you gain access to the water ability Lake Nimueh is pretty easy to traverse. Just make sure that you use Cereza’s power to drain the water so you can gain access to each area.
Bayonetta Origins: Ashenbark Woods
This map is fairly straightforward and the main entrance to Puca’s Fortress. We haven’t included a map for Puca’s Fortress as the majority of it is vertical, making the map impossible to read.
Bayonetta Origins: Forgotten Knoll
As mentioned in the Jade Hill section, the top right area of Forgotten Knoll is completely separate to the rest of the map and is a dead end. The main entrance in and out of here is via Windy Knot.
Bayonetta Origins: Faerieland Tower
Faerieland Tower is the only area that connects to The Watchtower, but remember that Watchtower 1 is a dead end. Entrance 3 is also a one-way, as you come in on the train from Sunspeckled Grove and end up near exit 4.
Bayonetta Origins: The Watchtower
As mentioned, The Watchtower can only be accessed via Faerieland Tower, and the area around entrances 1 and 3 is cut off from the main part of the map. Exit 3 is a slide that leads down into Forgotten Knoll.
Bayonetta Origins: Leafy Nook
Leafy Nook is a twisting path of branches that can be quite difficult to maneuver through. Thankfully no section is completely separated from the others.
Bayonetta Origins: Windy Knot
Windy Knot continues on from Leaky Nook’s winding pathway of branches. While it may not seem like it on the map, each of these separate pathways actually links up via swinging plants.
Bayonetta Origins: Sunspeckled Grove
Sunspeckled Grove is the most complex map, with 12 entrances and numerous impassable points if not entered from the right place. Number 10 is an exit only, and is where you jump on the train to get to Faerieland Tower.
Bayonetta Origins: Chalkroot Hollow
Chalkroot Hollow isn’t too difficult to navigate once you have the water ability. The important one is exit 2. Sunspeckled Grove 7 and 2 are directly above/below each other, so it comes out at the same place.
Bayonetta Origins: Forbidden Grounds
The area near the top connects to the main chunk of land via a stairway of floating paths, so you can access every area here from any entrance.
Bayonetta Origins: Wyvern Falls
The area at the top, from the Chalkroot Hollow entrance all the way to the topmost lantern is completely separate from the rest of the map. Wyvern Falls is made of three separate parts that all loop back to the sanctuary.
Bayonetta Origins: Giant’s Basin
This is a post-game area that is easy to navigate with lots of goodies to pick up. You can enter it from either entrance.
Bayonetta Origins: Sunkissed Shore
You need both the wood and water skills to pull yourself across to the entrance of Sunkissed Shore. You can only enter through 1, and only exit through 2, but both are close together near Lake Nimueh 1.
If you want to find all Remembrances in the game, we have a Bayonetta Origins Remembrance locations guide.