Civilization 7: All Town Focuses and the difference to Cities

A breakdown of the new feature
Firaxis / 2K Games / Take-Two Interactive

Among the myriad of changes Civilization 7 is making to the series’ formula, the new distinction between Cities and Towns will be one of the earliest and most noticeable changes for players.

Cities remain the heart of your civilization – they grow, add districts, construct buildings, and train units as they have always done. However, founding a City will work a little differently from before, because Settlers no longer directly create a new City when you activate them at the promising location you’ve found. Instead, a Settler creates a Town – but what exactly is different about this?

We explain the difference between City and Town in Civilization 7 below to get you up to speed.

Civilization 7: Towns explained

A Town is, in essence, a fully-automated predecessor to a City in Civilization 7. When you use a Settler to found a Town, it will exploit the resources and yields on its territory and provide these economic benefits to your nearest City. However, you cannot construct buildings or train units in Towns. Instead, they convert all of their production power into gold, enriching your coffers.

That doesn’t mean that you’re stuck with a single City all game long, of course. You can upgrade a Town into a City using gold, gaining direct control and all the usual functionalities. This is not unlike the expansion system found in Millennia.

Like Cities, Towns grow their population over time. Upon reaching certain population milestones, Towns can be specialized in specific roles – while they always remain automated, this allows you to steer their resource output indirectly or use them in other ways that benefit your empire. Take a look at the available Town Focuses below and that will become clear very quickly.

Civilization 7: All Town Focuses

Civilization 7 overview of all Town Focuses on an infographic.
Here are all Town Focuses available in Civ 7. / Firaxis / 2K Games / Take-Two Interactive
  • Farming Town / Fishing Town: Bonus Food on Farms, Pastures, Plantations, and Fishing Boats.
  • Mining Town: Bonus Production on Camps, Woodcutters, Clay Pits, Mines, and Quarries.
  • Trade Outpost: Bonus Happiness on resource tiles and Trade range. (Antiquity and Exploration Age only)
  • Fort Town: Bonus healing to Units and health to Walls in this Town.
  • Religious Site: Bonus Happiness to all Temples in your Empire. (Exploration Age only)
  • Hub Town: Bonus Influence for every connected Settlement. (Exploration and Modern Age only)
  • Urban Center: Bonus Science and Culture on Districts with two Buildings in this Town.
  • Factory Town: Bonus Gold towards purchasing a Factory in this Town and adds an additional Resource Slot. (Modern Age only)

Aside from gathering specific resources, Towns can serve as border fortifications to bolster your empire’s defenses, or generate Influence to help your diplomatic endeavors. As you might have noticed in the list above, some Focuses are only available during specific Ages. However, there’s no need to worry about some of your Towns becoming obsolete later in the game, because their Focus resets at the beginning of each Age anyways, so you can adapt to new situations across a match.

Both Cities and Towns appear to be counting towards the newly introduced Settlement Cap, but as the developers have often emphasized this is not a hard limit – you can expand as much as you wish, as long as you can pay the increasing cost of maintaining such a bulking domain.

For more information about the upcoming game, check out how Civilization 7 changes Great People


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg