FF7 Rebirth: all Queen's Blood cards and what they do
You're introduced to FF7 Rebirth's card game near the start of the story as you leave the hotel in Kalm. The innkeeper leaves you a Starter Deck on your room's door handle, and from there, you're free to start challenging the players marked on the map.
To earn more cards, it's simply a case of beating every Queen's Blood player you find. Generally, there will be new players in each region you visit, and they occasionally pop up - especially for special matches - in places you've already visited. You should also check every shop you visit, as some sell packs.
FF7 Rebirth - all Queen's Blood cards
Here's the full list of cards, along with their power, cost, and ability.
Security Officer
- Cost: 1
- Power: 1
Riot Trooper
- Cost: 2
- Power: 3
Grenadier
- Cost: 2
- Power: 1
- Ability: When played, lower the power of enemy cards on affected tiles by 4.
J-Unit Sweeper
- Cost: 2
- Power: 2
Queen Bee
- Cost: 1
- Power: 1
Toxirat
- Cost: 1
- Power: 2
Levrikon
- Cost: 1
- Power: 2
Grasslands Wolf
- Cost: 1
- Power: 2
Mu
- Cost: 2
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 1 while this card is in play.
Mandragora
- Cost: 1
- Power: 1
- Ability: When played, add Mandragora Minion to your hand.
Elphadunk
- Cost: 2
- Power: 4
Cactuar
- Cost: 1
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 3 while this card is in play.
Crystalline Crab
- Cost: 1
- Power: 1
- Ability: raise the power of allied cards on affected tiles by 2 while this card is in play.
Quetzalcoatl
- Cost: 2
- Power: 3
Zu
- Cost: 2
- Power: 2
Devil Rider
- Cost: 2
- Power: 4
Screamer
- Cost: 3
- Power: 1
Flan
- Cost: 1
- Power: 2
Crawler
- Cost: 1
- Power: 2
Archdeacon
- Cost: 1
- Power: 3
- Ability: When played, lower the power of enemy cards on affected tiles by 3.
Ogre
- Cost: 2
- Power: 5
Deathwheel
- Cost: 1
- Power: 1
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 3.
Fleeting
- Cost: 1
- Power: 3
Zemzelett
- Cost: 2
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 3 while this card is in play.
Ignilisk
- Cost: 1
- Power: 1
- Ability: raise the power of allied cards on affected tiles by 2 while this card is in play.
Capparwire
- Cost: 1
- Power: 3
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 1.
Mindflayer
- Cost: 2
- Power: 1
- Ability: Lower the power of allied and enemy cards of affected tiles by 1 while this is in play.
Scrutineye
- Cost: 1
- Power: 1
- Ability: Raise the power of allied and enemy cards on affected tiles by 1 while this card is in play.
Hell Rider II
- Cost: 3
- Power: 5
- Ability: When played, lower the power of enemy cards on affected tiles by 3.
Flametrooper
- Cost: 1
- Power: 3
- Ability: When destroyed, lower the power of allied and enemy cards on affected tiles by 3.
Spearhawk
- Cost: 1
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 2 while this card is in play.
Sea Devil
- Cost: 3
- Power: 1
- Ability: When allied cards are played from hand, raise this card’s power by 1.
Shoalopod
- Cost: 2
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 4 while this card is in play.
Crown Lance
- Cost: 2
- Power: 2
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 2.
FF7 Rebirth Queen’s Blood: Best tips to make QB battles easy
Tonberry King
- Cost: 2
- Power: 1
- Ability: when allied cards are destroyed, raise this card’s power by 2.
Sandhog Pie
- Cost: 1
- Power: 1
- Ability: when destroyed, raise the power of allied cards on affected tiles by 3
Bloatfloat
- Cost: 1
- Power: 1
- Ability: When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
Bagnadrana
- Cost: 3
- Power: 2
- Ability: When enemy cards are played from hand, raise this card’s power by 1.
Cockatrice
- Cost: 2
- Power: 3
- Ability: When played, destroy allied and enemy cards on affected tiles.
Heatseeker
- Cost: 1
- Power: 1
- Ability: When destroyed, add Heatseeker Minion to your hand.
Bomb
- Cost: 2
- Power: 2
- Ability: When destroyed, lower the power of allied and enemy cards on affected tiles by 4.
Thug
- Cost: 2
- Power: 4
Death Claw
- Cost: 1
- Power: 2
- Ability: When enemy cards are destroyed, raise this card’s power by 1.
Landworm
- Cost: 3
- Power: 5
- Ability: When enemy cards are destroyed, raise this card’s power by 2.
Sandspitter
- Cost: 2
- Power: 3
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 1.
Chimera
- Cost: 2
- Power: 4
- Ability: Raise power by 2 for each enfeebled enemy card.
Joker
- Cost: 2
- Power: 2
- Ability: When allied and enemy cards are destroyed, raise this card’s power by 1.
Amphidex
- Cost: 1
- Power: 2
- Ability: The first time this card is enhanced, raise the power of allied cards on affected tiles by 3.
Frightflower
- Cost: 1
- Power: 1
- Ability: When destroyed, raise the power of allied and enemy cards on affected tiles by 2.
Gagighandi
- Cost: 2
- Power: 4
- Ability: When first enhanced, lower the power of enemy cards on affected tiles by 2.
Insectoid Chimera
- Cost: replaces other cards
- Power: 2
Gigantoad
- Cost: replaces allied cards
- Power: 3
Maloceros
- Cost: 3
- Power: 5
- Ability: When you win the lane, receive a score bonus of 10.
Grandhorn
- Cost: replaces allied cards
- Power: 3
Great Malboro
- Cost: 3
- Power: 3
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 6.
Grangalan
- Cost: 3
- Power: 3
- Ability: When played, add a Grangalan Junior to your hand.
Amalgam
- Cost: 1
- Power: 1
- Ability: When destroyed, add Resurrected Amalgam to your hand.
Skeeskee
- Cost: 1
- Power: 1
- Ability: When allied cards are destroyed, raise this card’s power by 1.
Griffon
- Cost: replaces allied cards
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by replaced card’s power.
Basilisk
- Cost: 3
- Power: 2
- Ability: When played, destroy enemy cards on affected tiles.
Reapertail
- Cost: 1
- Power: 3
- Ability: When first enfeebled, lower the power of enemy cards on affected tiles by 2.
Jabberwock
- Cost: 2
- Power: 6
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 1.
Desert Sahagin
- Cost: 1
- Power: 3
- Ability: When first enfeebled, raise the power of allied cards on affected tiles by 4.
Cavestalker
- Cost: 2
- Power: 4
- Ability: When first enfeebled, lower the power of enemy cards on affected tiles by 2.
Stone Golem
- Cost: 1
- Power: 4
- Ability: When first enhanced, lower the power of enemy cards on affected tiles by 4.
Two Face
- Cost: 2
- Power: When enhanced, raise the power of allied and enemy cards on affected tiles by 4. When enfeebled, lose their power by 4.
Gi Specter
- Cost: replaces an allied card
- Power: 2
- Ability: Replace an ally and lower the power of allied and enemy cards in affected tiles by replaced ally’s power.
Valron
- Cost: 2
- Power: 3
- Ability: Raise power by 2 for each other enfeebled allied card.
Twin Brain
- Cost: 1
- Power: 1
- Ability: When played, raise position ranks by 2.
Rictus
- Cost: 1
- Power: 2
- Ability: Raise power by 1 for each other enfeebled ally and enemy card.
Diabolic Variant
- Cost: replaces an allied card
- Power: 2
- Ability: Replace an ally and lower the power of allied and enemy cards on affected tiles by replaced ally’s power.
2-C SOLDIER Operator
- Cost: 2
- Power: 3
- Ability: Raise the power of allied cards on affected tiles by 3 while this card is in play.
Ifrit
- Cost: 3
- Power: 5
- Ability: Raise power by 2 for each other enhanced allied card.
Shiva
- Cost: 2
- Power: 3
- Ability: When played, spawn Diamond Dust of power 2, 4, or 6 in empty positions.
Ramuh
- Cost: 3
- Power: 3
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 3.
Titan
- Cost: 2
- Power: 5
- Ability: When played, raise position ranks by 2.
Leviathan
- Cost: 3
- Power: 4
- Ability: Lower the power of enemy cards on affected tiles by 3 while this card is in play.
Chocobo & Moogle
- Cost: 1
- Power: 1
- Ability: Raise power by 1 for each other enhanced allied card.
Fat Chocobo
- Cost: 3
- Power: 5
- Ability: Creates a surfeit of positions around it when played.
Posh Chocobo
- Cost: 1
- Power: 2
- Ability: When you win the lane, receive a score bonus of 3.
Moogle Trio
- Cost: 2
- Power: 1
- Ability: When played, add both Moogle Mage and Moogle Bard to your hand.
Magic Pot
- Cost: 3
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 2 while this card is in play.
Materia Guardian
- Cost: 3
- Power: 5
- Ability: When first enfeebled, lower the power of enemy cards on affected tiles by 6.
Midgardsormr
- Cost: 3
- Power: 6
- Ability: When allied and enemy cards are destroyed, raise this card’s power by 1.
Mythril Golem
- Cost: 3
- Power: 8
Terror of the Deep
- Cost: 3
- Power: 2
- Ability: Lower the power of allied and enemy cards on affected tiles by 1 while this card is in play.
Grasptropod
- Cost: 3
- Power: 5
- Ability: When first enhanced, lower the power of allied and enemy cards on affected tiles by 4.
Custom Valkyrie
- Cost: 3
- Power: 4
- Ability: When played, lower the power of allied and enemy cards on affected tiles by 4.
Gigatrice
- Cost: 3
- Power: 4
- Ability: When played, destroy allied and enemy cards on affected tiles.
Anuran Suppressor
- Cost: 2
- Power: 2
- Ability: When enemy cards are destroyed, raise this card’s power by 2.
Specimen H1024
- Cost: 3
- Power: 6
- Ability: Raise the power of allied and enemy cards on affected tiles by 3 while this card is in play.
Crimson Mare Mk. II
- Cost: 3
- Power: 5
- Ability: When first enfeebled, lower the power of allied and enemy cards on affected tiles by 5.
Forgotten Specimen
- Cost: 2
- Power: 4
- Ability: Raise the power of allied cards on affected tiles by 3 while this card is in play.
Rufus
- Cost: 2
- Power: 4
J-Squad
- Cost: 3
- Power: 2
- Ability: When played, spawn Hype Johnnys—cards that enhance while you play—in empty positions.
Chocobo Jockey
- Cost: 2
- Power: 2
- Ability: When you win the lane, receive a score bonus of 10.
Space Ranger
- Cost: 1
- Power: 2
- Ability: Raise power by 1 for each enhanced enemy card.
Haunted Hotel
- Cost: 1
- Power: 1
- Ability: Raise the power of allied cards on affected tiles by 2 while this card is in play.
Skywheel
- Cost: 3
- Power: 2
Loveless
- Cost: 1
- Power: 1
- Ability: When played, raise the power of allied and enemy cards on affected tiles by 1.
Saucer Squad
- Cost: 2
- Power: 3
Dio
- Cost: 3
- Power: 4
- Ability: Raise power by 1 for each other enhanced allied and enemy card.
Sephiroth
- Cost: 3
- Power: 4
- Ability: When played, destroy enemy cards on affected tiles.
Emerald Witch
- Cost: 2
- Power: 2
- Ability: Raise the power of allied and enemy cards on affected tiles by 2 while this card is in play.
Shadowblood Queen
- Cost: 3
- Power: 3
- Ability: Raise power by 3 for each other enfeebled allied and enemy card.