Is Black Myth: Wukong open world?

Black Myth: Wukong is a linear game, but there’s a bit of nuance to it
Game Science

Absolutely not. Black Myth: Wukong is split up into chapters, taking you on a journey through forests, over mountains, and across snowy tundras. These areas are all split up by loading screens and there are even some loading screens as you enter certain locations within them. 

Black Myth: Wukong is not an open-world game, then. Instead, it attempts to mix wider, more open areas with linear areas to explore and find secrets. While some areas are more open, you’re often hemmed in by invisible walls, preventing you from exploring off the main path, which I criticized in my Black Myth: Wukong review

It also attempts to create Dark Souls-style level design, where you open up shortcuts back to areas you’ve already explored. However, this is undermined by the rest altar placement. You can instantly travel between rest altars, and these often completely bypass the trek you’d need to do to make a shortcut worthwhile. 

However, it is worth revisiting the chapters you’ve completed. By exploring places I’ve already run through, I’ve discovered optional bosses and completely secret areas housing hidden items and new encounters. Some of these are only unlocked once you’ve met a specific NPC or reached a different chapter, so it’s always a good idea to run back through an area you’ve visited before. 

If you’re looking for more helpful hints, check out our Black Myth: Wukong build guide and Black Myth: Wukong tips page


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Kirk McKeand

KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg