Last Epoch release times: When will the servers come back for Update 1.0?

Action RPG is graduating from Early Access
Last Epoch release times: When will the servers come back for Update 1.0?
Last Epoch release times: When will the servers come back for Update 1.0? /

Last Epoch Update 1.0 will arrive this week, ending the title’s Early Access period and starting a new era. Developed with heavy input from the community, Last Epoch hopes to establish itself as an alternative option for hack ‘n slay RPG fans somewhere between Diablo and Path of Exile.

According to SteamDB, this gambit seems to be going well at the moment: Last Epoch clocked in peak concurrent player numbers between 32,000 and 27,000 over the weekend, ahead of Path of Exile with roughly 24,000 and Diablo 4 with around 12,000 – though for Blizzard’s title Steam numbers aren’t the end-all-be-all, of course.

Last Epoch artwork.
It's finally time: Last Epoch's full release is coming / Eleventh Hour Games

Update 1.0 for Last Epoch will result in a prolonged period of server maintenance, however, so if you’re hoping to play on release day, there are a few things you’ll need to keep in mind. We have everything you need to know about the Last Epoch 1.0 release times and server outage in one place for you below.

Last Epoch Update 1.0: release times

Last Epoch Update 1.0 will be available to play on February 21, 2024, at 9am PT – if everything goes according to plan, of course. You can find out below what that means for your timezone:

  • February 21, 9am PT
  • February 21, 11am CT
  • February 21, 12pm ET
  • February 21, 5pm GMT
  • February 21, 6pm CET
  • February 21, 21:30pm IST
  • February 22, 1am CST
  • February 22, 2am KST/JST
  • February 22, 3am AEST
  • February 22, 4am NZST

Last Epoch Update 1.0: How long will servers be down?

It’s important to note that the Last Epoch servers go down 24 hours before Update 1.0 will be released, which means that you won’t be able to log in during this timeframe. If you’re playing offline while the servers go down, you should get to continue without any issues.

Eleventh Hour Games has carefully prepared its infrastructure for launch day in a bid to avoid any issues like recent releases Palworld and Helldivers 2, according to CEO Judd Cobbler.

"We’ve scale tested for months with third parties, consultants, the help of infra providers, and our own backend team," he wrote in a post on Reddit. "We have the ability to scale servers quickly, have reserved a large amount of bare metal machines, and do not have a maximum spend for cloud overflow – it’s all elastic. From the extensive testing we’ve done, unless we do have a really crazy turnout, we should be stable."

He said that the possibility of launch day issues is "probably the most stressing thing to the team" due to player reactions like review-bombing, which can strongly hamper a title's start.

As for what Last Epoch 1.0 brings to the table, you can find the official patch notes on Eleventh Hour Games’ forums.

Last Epoch Item Factions: all ranks and rewards


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg