Manor Lords: How to send resources to another region

An internal trade network has many advantages
Slavic Magic / Hooded Horse

Though you only start with access to a single region in Manor Lords, the map is divided into quite a few different areas you can expand to later on, allowing you to build additional towns and obtain even more resources.

We’re breaking down how to expand to another territory in the linked guide in detail, but to give you a very short overview of the process here, it boils down to amassing both Influence and Treasure and then claiming a region. Once that’s done, you can place down a new settlement.

It’d be good to boost this new village with a few resources or extract raw materials from it and send them back to your established town to be processed into advanced goods – however, we need to keep in mind that Manor Lords is set in a feudal society. Though we are the lords of our fiefs, we don’t have absolute control over the flow of resources, so there is no way to simply send, say, 25 units of bread from one settlement to another by giving a single command.

Still, you can set up internal trade networks in Manor Lords to exchange resources between regions you own – and this guide will teach you how to do it.

How to send resources to another region in Manor Lords

Though you can’t simply order one settlement to send resources to another for free, what you can do is facilitate bartering between them. For that to happen, you’ll first need to build a Pack Station in one of the settlements and assign a family to it.

Next, choose the resource you’d like to send to the other settlement as well as the resource you’d like to receive in return – remember, this is a trade. This being a trade, it will consider the value of the goods being sent and received to calculate the trade ratio.

Manor Lords screenshot of a Pack Station's UI.
You can choose a destination and which resources to exchange at the Pack Station. / Slavic Magic / Hooded Horse

If you’re trading sidearms for meat, the town getting the sidearms will obviously have to send a lot more meat back than it will receive sidearms. In order to facilitate more equal trades and get goods flowing from town to town faster, it’s a good idea to establish some product with a solid value in both towns to use as currency for exchange. Goods like warbows or roof tiles can be produced very easily from basic resources, but have a good trade value and can not only come in handy for any town, but can also be exported for Regional Wealth.

Going back to our sidearms trade as an example, it’d be much more efficient to exchange them for warbows of roof tiles instead of meat – unless the town the sidearms come from has a food crisis and needs it.

Since goods need to be physically transported between settlements by townsfolk, trades won’t be instant. You can purchase a mule and assign it to your Pack Station to transport more items or simply place several Pack Stations, if you’ve got the free manpower to work them.

Though this won’t allow you to control the number of resources traded precisely, you can just keep an eye on the storage in each town to keep track of things.

Manor Lords Trading Post UI after patch 0.7.972.
This new button allows you to restrict trade to internal trade routes. / Slavic Magic / Hooded Horse

Patch 0.7.972 unlocked the option to use Trading Posts for the exchange of goods between your own settlements. This basically works the same way as external trade, though you need Trading Posts in both towns. Unlock the trade route for the resource or good you want to trade and then have one city export and the other import it. Then use the checkmark to toggle off foreign trade in both Trading Posts, forcing the towns to only do business with each other. Similar to regular trade, this will require Regional Wealth to be spent by the importing town, which will be transferred to the exporting settlement in return for its goods.


Published |Modified
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg