Manor Lords: How to trade

Become a master of import and export
Slavic Magic / Hooded Horse

Money isn’t the solution to all problems, but growing your Regional Wealth in Manor Lords should still be one of your priorities, as it opens up many more possibilities of developing your town. The primary source of Regional Wealth in Manor Lords is the export of goods to places outside of the map, so you’ll need some domestic production to support it.

You can send resources to other regions in your domain after you’ve claimed and settled new areas, which previously worked exclusively through bartering and didn't bring in any money. However, after patch 0.7.972 the ability to use Trading Posts to trade resources for Regional Wealth between your own regions has been enabled.

In this guide, we’ll break down how to trade in Manor Lords step by step so that your town can become a bustling mercantile metropolis.

How to trade in Manor Lords

In order to import and export goods and resources in Manor Lords, you’ll need to build a Trading Post that’s connected to the King’s Road – that’s the main road winding through all areas of the map, which serves as the main artery for trade. 

You’ll need to assign a family to your Trading Post as well, otherwise the building won’t function properly. I’d advise you to buy a horse and permanently assign it to the Trading Post, too, as the animal’s help will be invaluable in making trading worthwhile – without a horse, your workers will have to carry trade goods by themselves, which is very inefficient. Carts drawn by horses are a lot quicker and can carry more goods at once, leading to more profitable trades.

Manor Lords screenshot showing a trading post and its interface.
Trading is only possible after unlocking a good's trade route. / Slavic Magic / Hooded Horse

Once that infrastructure is set up, click on your Trading Post, navigate to the “Trade” tab and look for the resource or ware you’d like to trade. Found it? Good. Click on the little horse cart next to the number and money bag icon reading “Establish Trade Route” and make sure you have enough Regional Wealth to pay for it. This will open a trade route for this particular resource, allowing you to import and export it.

To regulate trade, you simply choose the option you need – import, export, or full trade – and set a storage limit for how much of the resource or ware you want to have at your settlement. If you want to export warbows, for example, you should keep 36 of them in reserve at your town, since that’s how many you need to equip one unit of Archer Militia. So you put the number 36 as your target and choose the export option – this will lead to any surplus warbows being sold off. Like with everything else in the game, this won’t work immediately – goods need to be physically transported before the dough comes rolling in.

Manor Lords screenshot showing a villager pull a trading cart.
Ditz here isn't very bright: He's not using a horse to pull his cart. / Slavic Magic / Hooded Horse

Due to an early balance change in the game, prices will plummet if you sell one type of good for too long, as you’re flooding the market with it. Hence, you should be prepared to open other trade routes in order to rotate your offerings and keep a steady supply of Regional Wealth coming in.

An iron industry is perfect for such a scheme, as the basic resource – iron ore – can be refined into iron bars and from there be formed into tools, sidearms, or polearms. This allows you to get your production and trade offers adjusted to new market conditions quickly.

Manor Lords Trading Post UI after patch 0.7.972.
This new button allows you to restrict trade to internal trade routes. / Slavic Magic / Hooded Horse

Patch 0.7.972 enabled the option to use Trading Posts for the exchange of goods between your own settlements. This basically works the same way as external trade, though you need Trading Posts in both towns. Unlock the trade route for the resource or good you want to trade and then have one city export and the other import it. Then use the checkmark to toggle off foreign trade, forcing the towns to only trade with each other. Similar to regular trade, this will require Regional Wealth to be spent by the importing town, which will be transferred to the exporting settlement in exchange for its goods.

What do you do if you don’t have enough Regional Wealth to open a trade route? Don’t worry, it doesn’t mean you won’t be able to trade at all – some Regional Wealth can also be gained from a plundered Bandit Camp. Build up your army, defeat the brigands in battle, and loot their camp – the spoils can be invested into unlocking trade routes and buying horses for your merchants.


Published |Modified
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg