How long to beat Metaphor: ReFantazio?

Metaphor: ReFantazio is a long JRPG, but but exactly how long will it take to beat?
Metaphor: ReFantazio
Metaphor: ReFantazio / Atlus

Atlus’ RPGs are known for being on the longer side, even in a genre known for long runtimes. Metaphor: ReFantazio promises to be no different, with the game’s director claiming it’s comparable in length to Persona 5 – one of the longest games ever – but does it actually live up to that?

We’ll explain how long it took us to beat the game and how different styles of play can affect how long it takes to beat Metaphor.

How long is Metaphor: ReFantazio?

Gameplay screenshot of Metaphor: ReFantazio with the protagonist in The Royal Capital Grand Trad.
Metaphor: ReFantazio / Atlus

Across the GLHF team, our playthroughs averaged out to between 60-70 hours. Overall, Metaphor has fewer main dungeons than Persona 5, however, it supplements this with a lot of different side dungeons that you can explore, balancing it out. With the game giving you plenty of time to get everything done, that 60-70 hour mark includes completing all Follower stories, all side quests, and all dungeons.

However, there are some more obscure challenges to complete, like getting the best weapons for each Archetype which will take a lot longer. If you make the push for a true 100% run of this game, then you could be playing for well over 80 hours.

On what date does Metaphor: ReFantazio end?

Metaphor: ReFantazio screenshot. The in-game Calendar with the date 10/27 selected, labelled "Day of the Hero"
Metaphor: ReFantazio / Atlus

Like the Persona games, Metaphor runs on a calendar. The game starts on 6/2 (June 2) and you may be curious when it finishes, especially as it fakes you out on when the “final battle” actually takes place. The game ends on 10/27, though the final dungeon and boss fight take place on 10/26 – there are also a few epilogue scenes that happen later. This will be marked on your calendar as the “Day of the Hero” so you can easily see how close you are to the end of the game.


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Ryan Woodrow
RYAN WOODROW

Ryan Woodrow is Guides Editor for GLHF based in London, England. He has a particular love for JRPGs and the stories they tell. His all-time favorite JRPGs are the Xenoblade Chronicles games because of the highly emotive and philosophy-driven stories that hold great meaning. Other JRPGs he loves in the genre are Persona 5 Royal, Octopath Traveler, Fire Emblem: Three Houses, Nier Automata, and Pokémon. He also regularly dives deep into the indie scene trying to find hidden gems and innovative ideas. Some of his favorite indie games include FTL: Faster Than Light, Thomas Was Alone, Moonlighter, Phantom Abyss, and Towerfall Ascension. More of his favorite games are Minecraft, Super Mario Odyssey, Stardew Valley, Skyrim, and XCOM 2. He has a first-class degree in Games Studies from Staffordshire University and has written for several sites such as USA Today's ForTheWin, Game Rant, The Sun, and KeenGamer. Email: ryan.woodrow@glhf.gg