Resident Evil 4 remake: How long to beat?

This is how long it will take you to play through Resident Evil 4's remake
Resident Evil 4 remake: How long to beat?
Resident Evil 4 remake: How long to beat? /

If you’re playing Capcom’s latest survival horror action game, you’re in for a good time. But is it also a long time? Resident Evil 4 remake will take you around 12-15 hours on your first run, not including time spent watching cutscenes.

The game features 16 chapters of various lengths, and there are also plenty of opportunities to backtrack and hoover up the things you’ve missed, or head back to the merchant or a nearby typewriter to save your progress.

However, you’ll want to play Resident Evil 4 a second time. Once you have access to your unlocks in New Game+ mode, you’ll have a much easier, and quicker, time.

Not only will you be better equipped to deal with the game’s many threats, but you’ll know your way around better. Keep playing and you can eventually finish Resident Evil 4 in around five hours, maybe a little less.

Then again, this depends on whether you’ve opted for Professional difficulty, which unlocks after your first completion. This ramps up the difficulty significantly and forces you to rely on manual saves. Expect much more of a challenge and possibly a longer completion time because of it.

We have a full Resident Evil 4 guide and walkthrough if you want to shave some time off your next run.


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg