Resident Evil 4 remake resolution vs framerate: best settings for console players

Full breakdown of Resident Evil 4 remake's two performance modes and what the best settings to use are.
Resident Evil 4 remake resolution vs framerate: best settings for console players
Resident Evil 4 remake resolution vs framerate: best settings for console players /

While Resident Evil 4 Remake is more than just a graphic touch-up, being able to play one of our favorite games with high-quality modern graphics is one of the big appeals of a remake like this. If you’re playing the game on PS5 or Xbox Series X/S, then when you first open the game, you’ll get the choice of running the game in either resolution mode or framerate mode. In short, resolution mode favors graphic quality, while framerate mode favors performance.

On top of that, there are plenty of graphical options to sort through yourself, so we’ve put this guide together to explain what each mode does, so you can get the most out of your console.

If you're looking for everything you could ever want to know about RE4R, then check out our full Resident Evil 4 remake walkthrough.

Resident Evil 4 remake resolution mode explained

RE4R Leon

In resolution mode the game will always run at 2160p, targeting 60fps. It manages to hit 60 most of the time, but during larger set pieces or intense battles, there are definite dips that you’ll notice as you play – with the PS5 holding up a bit better than the Xbox Series. It can be a pain, especially in high-drama moments to suddenly notice a framerate stutter and the downsides of framerate mode aren’t that bad in comparison.

Resident Evil 4 remake framerate mode explained

RE4R Ashley

In framerate mode will run the game at a capped 60fps, with a 2160p dynamic resolution. This means that in high-stress situations the console will sacrifice a bit of resolution and image quality to keep the framerate as consistent as possible. In our experience, the occasional resolution drop is far less noticeable or intrusive on a gaming experience than a framerate drop. The PS5 can hold to 60fps well in this mode, although the Xbox Series still sees occasional dips.

Should you use Ray Tracing in Resident Evil 4 remake?

RE4R El Gigante

Using this mode on consoles can often be a risk, and some games’ performance can suffer if you use Ray Tracing. As for RE4R, it depends on whether or not your TV has Variable Refresh Rate (VRR). In short, VRR matches its refresh rate to the framerate of the game, which reduces things like stutters and screen tears – things Ray Tracing can sometimes cause.

If you have a VRR TV then you should go for Ray Tracing, as it won’t affect performance too much. However, if you don’t have a VRR TV, then it’s best to leave it.

The best settings for Resident Evil 4 remake on PS5 and Xbox Series X/S

RE4R Leon shooting

After playing with both modes, we say that framerate mode is the better option, as it only reduces the game’s graphical quality when it really needs to, and the lack of frame drops is a huge boon.

As for other settings, you should turn off Chromatic Aberration, as that typically only harms visual quality, and turn off Hair Strands to help performance. Finally, as we previously said, only use Ray Tracing if you own a VRR TV.


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Ryan Woodrow
RYAN WOODROW

Ryan Woodrow is Guides Editor for GLHF based in London, England. He has a particular love for JRPGs and the stories they tell. His all-time favorite JRPGs are the Xenoblade Chronicles games because of the highly emotive and philosophy-driven stories that hold great meaning. Other JRPGs he loves in the genre are Persona 5 Royal, Octopath Traveler, Fire Emblem: Three Houses, Nier Automata, and Pokémon. He also regularly dives deep into the indie scene trying to find hidden gems and innovative ideas. Some of his favorite indie games include FTL: Faster Than Light, Thomas Was Alone, Moonlighter, Phantom Abyss, and Towerfall Ascension. More of his favorite games are Minecraft, Super Mario Odyssey, Stardew Valley, Skyrim, and XCOM 2. He has a first-class degree in Games Studies from Staffordshire University and has written for several sites such as USA Today's ForTheWin, Game Rant, The Sun, and KeenGamer. Email: ryan.woodrow@glhf.gg