Sifu beginner's guide: Tips and tricks to know before you start

Some tips to help you stay alive a little longer
Sifu beginner's guide: Tips and tricks to know before you start
Sifu beginner's guide: Tips and tricks to know before you start /

Sloclap’s fighting game is fast-paced and intense, so a Sifu beginner’s guide is almost mandatory. A split-second decision can mean the difference between taking down a whole group of enemies or getting destroyed by the first few you go toe-to-toe with. Enemies won’t hesitate to gang up on you and surround you, which is exactly why it’s important to learn how to duck, weave, and hit them back.

In our Sifu beginner’s guide we’ve put together 10 important tips we learned the hard way that should make your journey a little easier. 

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Sifu Beginner's Guide and Tips

Duck and weave

Sifu's protagonist standing in an open, dimly-lit courtyard
Running is an option, but not a good one / Sloclap

It’s tempting to give R2 a mash when you’re surrounded by enemies – but you shouldn’t. Most enemy attacks, especially later in Sifu, track your movement and still land, even when you’re moving at full speed. Press L1 and up or down instead. This block-and-dodge combo has a better chance of keeping you safe, and even if you don’t dodge, pressing L1 blocks incoming attacks anyway.

In the first stage only the boss ever actually uses low attacks, meaning you can dodge high in pretty much every situation. Dodge high rapidly when enemies are attacking, and then strike back with your own moves once they’re done.

Never too old

Sifu's protagonist, aged past their 40s, speaking with a white-haired woman wearing dramatic face paint
Age is just a concept, and sometimes, it's a helpful one in Sifu / Sloclap

You age in Sifu every time you die, but the situation isn’t as dire as it sounds. Aging a decade reduces your maximum health slightly, but it also boosts your damage output. You’re on your last life once you hit 70, but you should still keep fighting, even if the only thing you’re confident about is losing. Sifu lets you carry things into the next life, including collectibles, shortcuts, and permanent skill unlocks. 

Shortcut collecting

Sifu's protagonist facing off against a thug wielding a bottle in a nightclub. The soundstage is behind them, and purple lights spread across the room
Fight smarter etc etc / Sloclap

Sifu is littered with small shortcuts that make your runs quicker and easier. Each shortcut you unlock gives you the opportunity to pass through the stage without encountering large groups of enemies – which is great if you’re making progress, but just not quite able to master those bigger encounters.

Skills and statues

Sifu's protagonist approaching a jade statue in an open, sterile-looking lobby
Don't break the statues / Sloclap

When you find Jade Statues, you can spend your collected XP to earn new skills. Most skills are easy and affordable to purchase if you intend to use them for a single life. Jade Statues also let you access other abilities, some of which are age-restricted. If you intend to be in the run for the long haul, you should focus on getting the abilities you have access to at a young age first. They still hang around as active skills when you’re older – but you can’t unlock or upgrade them anymore.

Permanent unlocks

Sifu's protagonist looking at the shades of fighters past in a blank, open landscape suffused with dusky orange light
That's a lot of past lives / Sloclap

Skills are easy and cheap enough to unlock if you intend to use them for a single life, but if you want them around forever, can use your XP to work towards a permanent unlock. For most skills this is the initial XP cost of unlocking the skill, plus that XP cost five more times. All of this XP for no immediate boost feels discouraging, but in subsequent runs, you’ll appreciate having access to skills immediately.

Lethal weapon

Sifu's hero facing down a room full of enemies
It's dangerous to go alone, so take half a dozen broken bottles with you / Sloclap

Weapons are important. If you go up against an enemy with a bladed weapon, blocking won’t help you absorb damage – unless you have a weapon of your own. Weapons can also give you added range and damage, and they give you a shot at interrupting enemy attacks far better than your fists can. Especially when starting out and unsure of your abilities, you should use weapons as often as possible. Bottles are everywhere and are a great way to interrupt enemies or surprise them before beating them into the ground.

Finishers are your friends

The Sifu protagonist looking at a portrait of an older man, hung over a mantle
Never let them see it coming / Sloclap

If you can take enemies by surprise, you should. When an enemy doesn’t expect you to attack, you’ll often break their stance immediately, creating an opening for a quick finisher without too much hassle. If you’re surrounded by attacking enemies, you can quickly take advantage of a finisher, because you’ll be totally invulnerable during the animation and have a moment to compose yourself once it’s done. 

Corner enemies

The Sifu protagonist backing an enemy into a corner in an enclosed, snowy space
Wide open spaces are not your friends / Sloclap

Put enemies in the corner, and keep them there. Many of your moves can knock enemies against a wall, doing extra damage and giving you the chance to move in and keep your combo going. If you can position enemies against a wall, it won’t be long until you’ve beaten the crap out of them. Most enemies won’t be able to do much once against the wall, just watch out for tougher enemies.

Practice runs are good

Sifu's protagonist fighting a woman with a sword in the snow
Sometimes you're just gonna lose, and that's okay / Sloclap

Sometimes, you start a run and just know that it isn’t going to go well – but that’s fine. Take this time to focus on exploring every inch of the level to open shortcuts and pick up any collectible items you might’ve passed by on your previous runs. Once all the collectibles and shortcuts are open, focus instead of those permanent skill upgrades to make your next run that much swifter.

Spam to win

A hallway full of thugs approaches Sifu's hero
If there's an easy way out, take it / Sloclap

Spamming is certainly not going to work in every situation, but combining your block/parry with your animation cancel fast attack can lead to some cheap and cheesy wins against certain enemies – most importantly, the bosses. This strategy can be experimented with across all of the enemies in the game – with many of them being susceptible to it, at least at first. 

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