Silent Hill 2 remake Toluca Prison walkthrough – weights and scales puzzles

Here’s how to get through all the animal doors and make your way to the end of Toluca Prison in SH2 remake
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Much like Brookhaven Hospital in SH2 remake, Toluca Prison is a multi-stage dungeon where you’ll be spending a lot of time. In this walkthrough, I’ll take you through every key item and puzzle you need to progress. 

Note: This walkthrough is intended for those playing on Normal and Hard difficulty. Please check you are reading the correct section for your level.

SH2 remake scales puzzle solution

When you arrive in Toluca Prison you’ll quickly find yourself in the Armory where you’ll find the Rifle (locked away for now) and a map of the entire prison complex. From there, you need to head to the Chapel where you’ll find the Heaviest Weight on the altar.

Next up you’ll want to head to the Yard. Run straight ahead from the door, into the darkness, and you’ll find a set of justice scales. 

Place the Heaviest Weight on the right scale and the smaller one on the left

This will unlock the Serpent door in Block A 1F back through the cell corridor you just came from.

Inside the Death Row section, in the Witness Room, you’ll find a power control switchboard — your aim is to overload the system. To do this, you need to flick all the switches into the up position. Sometimes pressing one switch will make another point down, but just keep fiddling until every switch points upwards. Once they do, pull the big lever down and head into the Death Chamber, where you’ll find a Medium Weight on the electric chair. You can also go to the Witness Checkpoint to get the Armory Key for the Rifle now by cutting through E10.

Now head back to the scales of justice and put the Heaviest Weight and the Lightest Weight on the left scale and the Medium Weight on the right

This will open up the Ox door, so head over to it and up to Toluca Prison 2F.

Head to the office at the end of the corridor to the east to find the Block D Key in a desk drawer. Inside D6 you’ll find the Shiv Key, which can be used on C4. Head into the cell and use the crawlspace — on the other side you’ll be able to squeeze between some pipes and enter another crawlspace to bring you out into the Toilets next to the Showers. At the end of the Showers you’ll find a hole — James’ favorite — to stick your arm into to grab the Heavy Weight. Now fight your way back to the scales of justice.

Now put every weight you have on the right scale and move the Lightest Weight to the left scale to open up the Boar door

Inside the Visitation Room, you can hop through a broken window to access the west side of the Boar Section, where you can make your way to the Infirmary to get the Upper Floor Key from a desk. This can be used on the nearby door next to the graffiti that reads “you reap what you sow”. This gives you access to the Warden’s Office. Inside, tap the typewriter keys away until it unlocks the drawer to get the Light Weight. Now head back to the scales of justice.

Now put every weight on the left side and then move the Medium Weight over to the right

This will unlock the Dove door to the Toluca Prison Basement. F6 and F5 are locked. There’s a crawlspace in the northeast corner of this section, containing a room with a control panel to open both of them — inside one of the padded cells you’ll find the Lightest Weight. Now head back to the scales of justice.

Now you need to balance the weights perfectly to line up the scales with the sword. 

Place the heaviest weight on the right, the next weight down on the left, the next one on the right, the next two on the left, and the lightest on the right

SH2 remake Gallows puzzle – Normal difficulty

Done right, you’ll get access to the Execution Lever, which you can use on recess near the statue behind the scales.

Here you need to match slates with passages on them to the passages on the statue.

Here’s which passages to put where:

  • I: Though the young ones’ deaths I mourn, their tormentors are no more. On young souls the nuns did prey. Took their innocence away.
  • II: The reason, if I have to say, was to survive another day. To them, it was a loaf of bread. To me, a cherished step ahead.
  • III: My only daughter, joy of days. They wanted to take you away. Hush, little baby, and be still. If I can’t have you, no one will.
  • IV: I departed with great haste, leaving not a single trace. Ever faithful to my creed, all is right which feeds my greed.
  • V: You were, oh, so kind to me. Filled my heart with joy and glee. In the end, it was for naught. “Why, oh, why?”, you ask. Why not?
  • VI: In truth, I did not hesitate. As my blade sealed the poor man’s far. He knew the rules, they are quite clear. Go against me, your end is near.

If you read the inscription above, it tells you that you need to justify one of these criminals by choosing a noose, saying, “Pull ye but once on a rope’s frayed end, choose the one justified from among the damned. Seek out their tales, think upon each sin. Or let blind fate choose. Let the judgment begin.”

The correct answer is noose I.

SH2 remake Gallows puzzle – Hard difficulty

On hard difficulty the puzzle is similar but the clues read differently. Here’s everything you need.

  • I: Under the veil of nightfall, in the ink of dusk, A blazing inferno engulfs the wooden husk. Screams of the innocent fill the night sky, He, who hell let loose, now watches them die.

Answer: A contorted chill dances on his spine, As their souls fly forth on Thanatos’ sigh. No sign of regret, not a tinge of guilt, But a fiery urge to destroy what God built.`

  • II: In twilight’s grasp, a thief emerges sly, Through the veils of night, his purpose veiled, awry. His nimble fingers, like whispers they glide, In the goods of others, his needs doth reside.

Answer: His avarice driving every cunning theft, No conscience stirs, no remorse is left. Not a hunger’s pang, nor a desperate need, but a heart consumed with relentless greed.

  • III: In a shroud of twilight, a tale doth unfold, Where the shadows dance, their secrets are told. A shadowy figure, his motives unclear, Steals his own kin, one he should hold dear.

Answer: A tragic fruition, a mother’s despair, Her heiress undone by the one she once loved, Forsooth, it was not love that guided his clasp, But a spiteful avarice one struggles to grasp.

  • IV: In clandestine steps, darkness as his guide, The man ventures deeper, where riches doth hide. An unseen intruder with notices untold, His hands eager to touch, to grab and to hold.

Answer: Amidst the moon’s glow, a desperate truth, The man’s life of pain and in peril, forsooth. Sealed within these walls his salvation lies, Steal and live on, the ultimate prize.

  • V: With her senses failing, she looks, mouth agape, At the one who forced her spirit to escape. Cold steel pierces vein, a sanguine flood, Gazing back at her, her own flesh and blood.

Answer: As the spark of life from her eyes did flee, The man held his gaze, filled with wicked glee. An unfeeling sigh the man’s lips doth escape, A thirst for more bloodshed begins to take shape.

  • VI: In shadows cast, the hunter lies in wait, His violent intent cloaked in a veil of fate. An enigma unfolds, motives undefined, As the prey approaches, their fates intertwine.

Answer: Desperation’s grip suffocates the air, The attacker’s past, a tale of despair. A victim turned assailant, a tragic decree, On this night of judgment, pain sets both men free.

You need to answer the one who was justified in their sin. In this case it’s number VI.

Related: the best survival horror games.


Published |Modified
Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg