How to dock in Starfield

Whether you want to dock at Deimos or board an enemy ship, here's how to do it in Starfield
How to dock in Starfield
How to dock in Starfield /

If you’re not following the main quests in Starfield, there’s a good chance you’ve come upon a space station without ever getting the tutorial for how to dock at one. So if you’re wondering how to dock with a station or with an enemy ship, we’ve got you covered.

Starfield: how to dock with space stations

A close up look at the docking cutscene in Starfield. 

Docking in Starfield is a simple case of getting a UI element to appear.

  • Simply lock onto what you want to dock with (A on an Xbox controller).
  • Get within 500m of the place you want to dock with. 
  • Next, hold the button to dock, which is X by default (or E on the keyboard).

Unlike other space games such as Elite: Dangerous, docking is automated here so a short cutscene will play as your ship docks with the station. The only way you can crash is if you fly your ship directly at the station before hitting the docking prompt. Don’t do that.

Many stations can also be hailed by holding A after you’ve locked on. This will give you an indication of whether the station or ship is manned or abandoned, friendly or hostile.

So whether you’re partaking in a bit of piracy or you just want to dock at Deimos and get some fancy ship parts, that’s how you dock in Bethesda’s Starfield.

If you’re not sold on it yet, check out our Starfield review. We also have more space goodness with our Starfield ship customization guide

And because docking isn't the only vague mechanic, here's how to set up cargo links in Starfield. If you want more, our Starfield walkthrough has you covered. 


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg