Stray memory locations guide

Restore B-12’s memories of the old world
Stray memory locations guide
Stray memory locations guide /

Stray offers lots of things to collect and lots of mysteries to uncover, from Malo’s plant collection to safes strewn throughout the levels. The longest list of collectibles concerns the memories of your trusty robot companion, B-12. If you want to learn everything there is to know about Stray’s fascinating world, then restoring B-12’s memories is the best way to go about it.

Memories are marked by bits of blue light floating around them and can be just about anything from paintings to everyday items. We have gathered all Stray memory locations in this guide to keep you from getting a headache on your search.

Memories in The Slums

You can find a total of seven memories for B-12 in The Slums.

Stray screenshot of a cat checking out a poster on a wall.
Annapurna Interactive

Momo’s apartment has the first one – check out the poster next to his bed to unlock it.

Stray screenshot of a cat checking out some graffiti.
Annapurna Interactive

You can find another memory on a wall with graffiti down the street from the laundromat, right next to a vending machine.

Stray screenshot of a cat looking up on a wall with a painting.
Annapurna Interactive

Seek out the musician Morusque and face in his direction. Move slightly left and then climb up the bins you see to find another memory up above.

Stray screenshot of a cat sitting next to a bowl of food.
Annapurna Interactive

Your next station is the Dufer Bar: Head upstairs and locate a bowl with food on a small table to grab the next memory.

Stray screenshot of a cat checkout out an indoor plant.
Annapurna Interactive

Another memory can be found in Elliot’s apartment. That’s the robot fixing the tracker in return for getting a poncho. Head upstairs at his place and look out for a plant in the bathroom.

Stray screenshot of a cat on a rooftop.
Annapurna Interactive

Check out the rooftop above the guardian robot for another memory. You can easily reach it by heading to the right from Clementine’s apartment.

Stray screenshot of a cat interacting with a robot sitting on the street.
Annapurna Interactive

Azooz, the street merchant to the right side of the guardian robot, has one memory for sale – it’ll cost you three energy drinks.

Memories in Rooftops

While traversing the Rooftops area on your way to the radio tower, you can find two additional memories.

Stray screenshot of a cat in front a neon sign.
Annapurna Interactive

A big neon sign houses the first memory. It’s difficult to miss this one.

Stray screenshot of a cat in front of a company sign.
Annapurna Interactive

The second memory is in the radio tower building itself – it shares a room with the Zurks that are trapped behind the gate you must open to wheel out a barrel. The memory will be on your left as you exit the gate. Explore the darkest corner of the room to find it.

Memories in Dead End

Dead End houses three more memories for you to find.

Stray screenshot of a cat next to a garage door.
Annapurna Interactive

After leaving Seamus you’ll immediately stumble upon the first memory, which is on a garage door to your left.

Stray screenshot of a cat checking out a mannequin.
Annapurna Interactive

Once you’re through the ‘mine cart’ section, in which you roll down a tunnel, go straight ahead towards the chain link fence instead of following the path to the left. Look for a gap in the fence and slip through to find the second memory.

Stray screenshot of a cat in a messy apartment.
Annapurna Interactive

The third memory in this section is located in Doc’s house: Keep your eyes open for a mannequin against the wall.

Memories in Sewers

The Sewers hide two memories for you to grab.

Stray screenshot of a cat balancing on a guard rail.
Annapurna Interactive

Follow the passage on your left after leaving Momo – it’ll be filled with Zurk eggs. Clear it out and jump on the pipe closeby, which you can follow to find the memory.

Stray screenshot of a cat running through the sewers.
Annapurna Interactive

Make your way through the creepy room with eyes and look for a narrow passage filled with pipes. Head through it and then left to find a jump path, which in turn leads you to the final memory in this section.

Memories in Antville

You can only find a single memory in Antville.

Stray screenshot of a cat checking out a wall with graffiti on it.
Annapurna Interactive

Head to the mahjong-playing robots on the lowest level of the village and explore the area until you find another robot watching TV. A wall with graffiti next to a sofa and some lamps holds the memory.

Memories in Midtown

Another six memories can be obtained in Midtown.

Stray screenshot of a cat checking out a bookshelf.
Annapurna Interactive

Check the shack on your right side after exiting the metro tunnel. The bookshelves inside hold the first memory.

Stray screenshot of a cat in an enclosed space.
Annapurna Interactive

Enter the barbershop through an open window near the main square – the one with the hologram – and then climb the ladder inside. Enter the hole found in the ceiling and grab the memory hidden there.

Stray Screenshot of a cat in a dark room.
Annapurna Interactive

Make your way into Mattbee’s café next to the factory’s vehicle entrance. Find a way to climb up the wall and then into the ceiling to find another hidden memory.

Stray screenshot of a car checking out a cozy lounge.
Annapurna Interactive

Keep your eyes open for a street-cleaning robot, who wears a traffic cone on his head. Nearby you’ll find a green bin you can jump onto. From there, hop onto the blue shade sail and then the orange air con units behind you. Follow this makeshift path to reach another memory in a cozy lounge.

Stray screenshot of a cat staring at a wall with posters.
Annapurna Interactive

The guard station at the main square will open up after you’ve visited the factory. Head inside to obtain another memory.

Stray screenshot of a cat in the storage basement of a bar.
Annapurna Interactive

Once you’ve been to the shut down residential area, head back to the street-cleaning robot mentioned above and make your way up to the blue shade sail. This time, however, you need to follow the path around and hop onto the pipe above the street. A friendly robot called Alex will look out of the window here and give you access to the nightclub. Once you’re inside, get behind the bar and use the elevator to get to the cellar below, where a few bottles of alcohol hold the area’s final memory.

Memories in Jail

The Jail holds one final memory prisoner.

Stray screenshot of a cat standing in front of a defunct robot.
Annapurna Interactive

Save B-12 and then help Clementine to pass through the area unnoticed by luring a guard into one of the cells and closing it up. Once Clementine opens the gate, you’ll find the final memory in the passage between the two gates on a defunct robot slumped against a container.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg