Total War: Pharaoh – Faction Commands and Special Buildings guide
Contents
You choose from eight historical personalities in Total War: Pharaoh to lead civilization through the Bronze Age Collapse and each one of these faction leaders comes with unique aspects, which makes them perfect to try out different play styles even though they may belong to the same overall culture.
Leaders possess a unique Command they can enact every six turns, giving them some sort of immediate bonus. If you activate this Command during Shemsu Hor, which happens every sixth turn in the game, it gains an additional effect. On top of that, each faction leader can construct Special Buildings unique to them, which help define their play style.
Here are all Faction Commands and Special Buildings in Total War: Pharaoh for each faction leader in one handy overview.
Ramesses – Command and Buildings
Ramesses is mainly a military man and his play style is geared towards expansion, which his Command and Special Buildings clearly reflect. Since he’s designed as a beginner-friendly leader, his roster of buildings contains some neat allrounders to boost your provinces with as well, though. You’ll also see that Ramesses’ buildings have no drawbacks, while most other leader’s structures have a negative side attached to them.
Ramesses – Command:
- Regular: Allows Ramesses’ army to attack in Forced March stance without suffering a stamina penalty in battle.
- During Shemsu Hor: In addition to the above effect, adds several Medjay units to the faction’s instant-recruitment pool.
Ramesses – Buildings:
- Necropolis of the Honored Dead: Boosts Happiness, Influence.
- Wine Market: Boosts Happiness and Workforce Growth, provides a Resource Production Bonus.
- Medjay Headquarters: Unlocks more Medjay units for Ramesses’ Command.
- Military Academy: Provides various recruitment-related bonuses.
Seti – Command and Buildings
Seti’s faction is basically the swarm faction of the game, which overwhelms enemies with large and cheap armies. This doesn’t exactly make his people the happiest in the land, but allows him to generate large forces in a short amount of time.
Seti – Command:
- Regular: Doubles the Recruitment Speed of ongoing recruitment, but units recruited this way start with lower HP.
- During Shemsu Hor: Rewards gained from battles are increased.
Seti – Buildings:
- Mustering Office: Adds a Recruitment Slot and reduces the Recruitment Cost.
- Recruitment Administration Center: Adds Recruitment Slots, reduces Recruitment Cost and Construction Cost, but causes a HP penalty for your own armies.
- Seti’s Royal Palace: Increases Legitimacy, Morale, and Influence, but causes a Diplomatic Penalty.
- Tax Administration Palace: Provides a Resource Production Bonus, but decreases Happiness and reduces Workforce Growth.
Tausret – Command and Buildings
Tausret is set up well to become an economic powerhouse, from where she can veer into any play style. Her main downside is that you’ll need to manage Happiness in her provinces a lot.
Tausret – Command:
- Regular: Immediately gain all resources produced per turn by the province Tausret is currently in.
- During Shemsu Hor: Gain charges for Tausret’s instant-construction ability.
Tausret – Buildings:
- Provisioning Headquarters: Provides a Food Production Bonus and a general Resource Production Bonus, reduces Food Recruitment Cost, and reduces Happiness.
- Tausret’s Armory: Boosts Armor on Recruitment, provides a Bronze Production Bonus and a general Resource Production Bonus, and reduces Happiness.
- Tausret’s Goldsmiths: Provides a Gold Production Bonusand a general Resource Production Bonus, reduces Gold Construction Cost, and reduces Happiness.
- Storage Center: Provides a Wood Production Bonus, a Stone Production Bonus, a general Resource Production Bonus, and reduces Happiness.
Amenmesse – Command and Buildings
Amenmesse is all about using gold to his advantage in his efforts to claim the crown. That keeps his play style pretty versatile overall.
Amenmesse – Command:
- Regular: Use Gold to produce Golden Masks, an ancillary that provides Legitimacy.
- During Shemsu Hor: Reduces Gold Recruitment Cost and Gold Construction Cost.
Amenmesse – Buildings:
- Kushite Delegate School: Increases Workforce Growth, provides a general Resource Production Bonus, adds a Diplomatic Bonus, and reduces Influence.
- The Hidden Rooms: Boosts Legitimacy, Happiness, and flat Resource Income, costs Gold Upkeep to maintain.
- Gold Mine Labor Village: Provides Gold Income, but reduces Influence.
Irsu – Command and Buildings
Irsu is all about raiding and benefiting from the spoils, though he has some economical buildings to provide for his armies.
Irsu – Command:
- Regular: Decrease the Civilization State and gain the same bonuses from it as Nomadic Factions, but can’t occupy settlements until the next Shemsu Hor.
- During Shemsu Hor: Gain additional resources from raiding provinces and sacking settlements.
Irsu – Buildings:
- Forced Labor Compound: Boosts Workforce Growth and Food Income, provides a general Resource Production Bonus, but reduces Happiness.
- Irsu’s Gold Tally Quarters: Boosts Legitimacy, Happiness, Influence, and provides a general Resource Production Bonus, but is only allowed once per faction.
- Irsu’s War Camp: Provides various Recruitment Bonuses, increases post-battle loot, and provides a bonus to raiding income.
Bay – Command and Buildings
Bay is the archetypical schemer and political animal of the game. Naturally, his buildings won’t provide you much in terms of military use, but are helpful economically.
Bay – Command:
- Regular: Unlock a new Royal Decree immediately.
- During Shemsu Hor: Increase Influence in all provinces.
Bay – Buildings:
- Regional Fair: Provides a general Resource Production Bonus, but reduces Influence.
- Smugglers’ Bay: Provides Food Income and Wood Income that can’t be reduced by any events, but reduces Happiness and Influence.
- Singing Competition: Boosts Happiness and Influence.
- Chief Scribe’s Headquarters: Boosts Legitimacy, adds Influence per Non-Aggression Pact, provides a Diplomatic Bonus and a general Resource Production Bonus.
Suppiluliuma – Command and Buildings
Suppiluliuma focuses inwards. He wants to make his subjects happy and keep them safe from invaders, giving him some good bonuses in those areas. Like Ramesses, he has basically no drawbacks when it comes to his buildings, making him an easy choice for beginners.
Suppiluliuma – Command:
- Regular: Increase Replenishment Rate for all armies.
- During Shemsu Hor: Increase Workforce in all provinces.
Suppiluliuma – Buildings:
- Army Supply Center: Boosts Morale and Melee Defense, reduces Upkeep.
- Royal Garrison Palace: Boosts Happiness, Influence, Siege Holdout Time, Ammunition, and Morale, provides additional Garrison forces.
- Safe Haven: Boosts Happiness and Workforce Growth, and provides Food Income.
- Garrison Quarters: Boosts Happiness, Influence, and Siege Holdout Time, provides additional Garrison forces.
Kurunta – Command and Buildings
Kurunta is another strong military character, who focuses on expanding his domain by force. He wastes no thoughts on the well-being of his subjects.
Kurunta – Command:
- Regular: Increases income from razing settlements and prevents him from colonizing ruins until the next Shemsu Hor.
- During Shemsu Hor: Armies reduce enemy Morale.
Kurunta – Buildings:
- Military Sabotage Camp: Reduces Movement on Land and Melee Attack of enemy armies, boosts raiding income.
- Mercenary Hunting Village: Increases Food Income, reduces Upkeep, and provides XP per Turn as well as additional Garrison forces, but reduces Influence.
- Mercenary Center: Adds Recruitment Slots, increases Legitimacy and Recruitment Rank, and provides additional Garrison forces, but reduces Influence.
For more on this game, read our Total War: Pharaoh review, find out how to become Pharaoh or Great King, and learn all there is to know about Total War: Pharaoh Ancient Legacies.