Total War: Pharaoh – all confirmed units

An introduction to Late Bronze Age warfare
Total War: Pharaoh – all confirmed units
Total War: Pharaoh – all confirmed units /

Total War: Pharaoh is the next historical title in the strategy game series by Creative Assembly and throws players into the chaos of the Bronze Age Collapse starting with the death of Pharaoh Setnakht in 1186 BCE, who had only ruled Egypt for a couple of years at that point.

This was a trying time for the Eastern Mediterranean: Earthquakes and a string of droughts already wrought havoc in the region, leading to economic hardship and social unrest, and then the so-called Sea Peoples, a bunch of maritime raiders migrating to the area, arrived and added to those woes. Bronze Age civilizations depended on a closely interlinked network of international trade to get a steady supply of tin (a rare metal that had to be brought all the way from Britain and Afghanistan) and copper to produce bronze – this system’s breakdown further exacerbated all the other problems. At the end, only a heavily weakened Egypt remained of the erstwhile great Bronze Age empires of the region.

It’ll be on you to somehow stop this systemic collapse and make sure your culture survives. You can play as factions from Egypt, the Hittites of Anatolia, and the Canaanites living in the Levante in Total War: Pharaoh. Egypt and the Hittites were the two dominating powers at this point, while Canaan was their battleground and will likely be a bit of an underdog in the game.

How did Late Bronze Age warfare work, though? Which units can you expect in Total War: Pharaoh? We’ll try and give you a short introduction, diving into possible troop types for the game and checking out which units have already been confirmed.

Total War: Pharaoh – how did Late Bronze Age warfare work?

Bronze Age warfare revolved around war chariots – these vehicles were complicated to craft, very expensive to produce, and required horses to be especially bred and trained to pull them, but they were the time’s ultimate weapon regardless.

Things like saddles and stirrups weren’t really a thing back then, so cavalry was exceedingly rare – mostly used as scouts and messengers. Instead, chariots were used to provide stable and mobile firing platforms for archers. They could mass up and charge at infantry lines as well, breaking them due to the immense amount of psychological pressure such a sight created on enemy foot troops. However, they mostly acted as ranged units, staying away from the enemy while launching arrows.

Chariots would drive close to the enemy lines, launch their missiles, and flee whenever infantry, which usually was packed in a dense phalanx, tried to pursue them. Friendly infantry basically had only two jobs at this time: provide protection for their chariots while they were restocking ammunition or being repaired, and exploiting any breakthroughs made by the chariots in case they charged home. Naturally, chariots are only effective on flat ground, but since most of the areas being fought over in this region were composed of exactly that, this wasn’t a big problem.

Egyptian war chariots were very lightweight and quick. They had crews of two men at this time: one driver and one archer. They’d transport lots of arrows as well as a shield and a spear just in case they were needed.

Hittite war chariots on the other hand were a bit heavier and slower, carrying crews of three: one driver, one archer, and one shielded spearman.

Today’s popular image of war chariots with scythes mounted on its wheels stems from a later period, so having those in the game wouldn’t exactly be accurate.

The Sea Peoples then changed the rules. They are depicted as wielding longswords and javelins, which makes historians believe that they fought in flexible and loose formations as skirmishers. That made them a lot more mobile than the infantry of the local empires, which would have enabled them to get close enough to the chariots to wound horses and crews.

As mentioned above, chariots were extremely expensive and each loss was keenly felt. Egypt and the other empires of the area had no problem with incorporating captured chariots and their native crews into their own squadrons, such was the value of each vehicle. When you combine the higher chariot losses in combat with the economic problems described in the opening paragraph, then you’re starting to get the picture of how challenging this must have been for local militaries to cope with.

As a result, warfare in the region changed forever: We know that the Egyptians increased the amount of infantry in their armies to compensate for the weakness of their chariots against the Sea Peoples. Ramesses III. – one of the faction leaders you can play as – boasted on his triumphal monument that he mobilized every single spearman in Egypt for his final battle against the Sea Peoples, the Battle of the Delta.

Ramesses III.'s relief depicting the Battle of the Delta.
Ramesses III.'s relief depicting the Battle of the Delta against the Sea Peoples

This monument is telling: While the Pharaoh’s war chariot is depicted in a prominent way as a symbol of power and martial prowess, it remains unused – Ramesses is fighting as a foot archer. No other chariots are visible. Instead, masses of infantry with bows, shields, spears, daggers, and curved swords (the iconic khopesh) are shown to do the fighting.

Compare this to Ramesses II.’s monument celebrating the Battle of Kadesh against the Hittites, thought to be the biggest chariot engagement in history.

Ramesses II.'s relief depicting the Battle of Kadesh.
Ramesses II.'s relief depicting the Battle of Kadesh against the Hittites

Chariots did not completely fall out of use overnight, of course. Even the Sea Peoples tried to integrate them into their armies, though without much success as the Battle of Djahy shows, where Ramesses III. halted their advance over land.

Infantry was mostly equipped with shields and a melee weapon – spears, daggers, curved swords, maces, and axes all being represented. Archers, who used state-of-the-art composite bows, were prominent as well. In terms of skirmishers, slingers and javelin-throwers had a long tradition in the region.

Armor and helmets were mostly textile-based, though since many troops were just militia units they might not have worn any protection. Bronze scale armor was used by elite troops such as charioteers and the Pharaoh’s small standing force of bodyguards. Thus, heavy infantry should be a very rare troop type.

Total War: Pharaoh – all confirmed units

Egyptian khopesh infantry with shields

Creative Assembly

This screenshot shows us a unit of Egyptian infantry carrying shields as well as the iconic khopesh, a curved sword. They are very lightly armored.

Egyptian two-handed axemen

Creative Assembly

It's quite a blurry shot, but we can clearly make out the two-handed war axes these Egyptians are wielding. We can also spot that their armor is mostly made of textiles strengthened with some bronze or copper plates on the outside.

Their opponents clearly wear shields and polearms, which are most likely spears.

Canaanite bodyguard (spears and shields)

Creative Assembly

A Canaanite general with his heavily armored unit of bodyguards wearing spears and shields.

Canaanite swordsmen with shields

Creative Assembly

A unit of Canaanite swordsmen with shields, which is much more lightly armored than the bodyguard unit.

Desert Nomad archers and spearmen

Creative Assembly

Desert nomads plague Egypt's western border, but can also be hired as mercenaries.

Egyptian bodyguard (archers)

tw-pharaoh-egyptian-archers-1
Creative Assembly

This Egyptian bodyguard unit is armed with bows and arrows, the weapons Pharaohs are most associated with.

Egyptian bodyguard (archers)

tw-pharaoh-egyptian-archers-2
Creative Assembly

Another archer bodyguard unit, this time equipped with small shields.

Egyptian khopesh infantry (shields)

tw-pharaoh-egyptian-khopesh-1
Creative Assembly

Another shot of Egyptian khopesh infantry with shields, this time fighting some Nubian swordsmen.

Egyptian khopesh infantry (shields and javelins)

tw-pharaoh-egyptian-khopesh-hybrid-1
Creative Assembly

This looks like the unit from the more cinematic screenshot in the sandstorm at the beginning: the troops wield the khopesh and carry shields. At their backs are bundles of javelins they can be seen throwing as precursor weapons.

Egyptian swordsmen with shields

tw-pharaoh-egyptian-swords-1
Creative Assembly

This shot shows Egyptian troops wearing regular straight swords and shields.

Hittite bodyguard (spears and shields)

tw-pharaoh-hittite-general-1

A look at heavily armored Hittite bodyguards.

Hittite bodyguards (? and shields)

tw-pharaoh-hittite-general-2
Creative Assembly

Another Hittite bodyguard unit, but unfortunately we can't quite make out their weapon. It doesn't seem like they're wielding spears.

Hittite spearmen and swordsmen (shields)

tw-pharaoh-hittite-infantry-1
Creative Assembly

A combined force of Hittite infantry wielding spears, swords, and shields.

In addition, we have the official names of the following units:

  • Medjay Archers (Egyptians)
  • Medjay Swordsmen (Egyptians)
  • Armoured Hittite Skirmishers (Hittites)
  • Marauding Axe Chargers (Canaanites)
  • Egyptian Chariots (Egyptians) – light bow chariots
  • Hittite Chariots (Hittites) – heavy spear chariots
  • Upper Egyptian Mace-Axe Warriors (Egyptians)
  • Sherden Axe Bodyguards (Egyptians)

We’ll make sure to update the list of confirmed units whenever we see additional gameplay footage.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg