How to crack the Woodside Apartments safe in the Silent Hill 2 remake

You’re trapped in a room with a safe, a riddle, and some cryptic numbers – here’s how to escape
Konami

Before you can go to Rosewater Park in Silent Hill 2’s remake, you need to make your way through Woodside Apartments. But before you can escape, you’ll find yourself trapped in a room with a safe, a cryptic clue, and some wall drawings with numbers that are illuminated by torchlight.

Note: We’ve tested this on both normal and hard difficulties. The drawings are in different areas of the room, but the final answer is the same.

The clue says: “Right where the rooftops pierce through the night. Left are homebound footprints with no owner in sight. But has he found home, on, please pray tell. Or a river of memories leading right to his hell.”

This clue tells you the order of the numbers and which way you need to turn the safe dial for each – right, left, right

Looking around, there’s a drawing of a row of houses marked by 13, a drawing of a house with footprints marked by a 7, and three squiggles symbolizing a river, marked by 11

So the safe combination is: Right 13, Left 7, Right 11

Important: This game treats safes as if they’re the real thing, so don’t tap confirm on each number, and be careful not to rotate past each number. Just rotate the dial right to 13, left to 7, then right to 11 and then press confirm. Open up the safe and retrieve the Coin (Man) for the Silent Hill 2 remake coin cabinet puzzle, as well as the key to escape.

Related: the best survival horror games.


Published
Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg