Zelda TOTK: Home on Arrange – how to build your own house in Tears of the Kingdom

If you've got the rupees, you can build your own house in TOTK - here's how
Zelda TOTK: Home on Arrange – how to build your own house in Tears of the Kingdom
Zelda TOTK: Home on Arrange – how to build your own house in Tears of the Kingdom /

Much like Breath of the Wild, you can become the proud owner of your very own house in Tears of the Kingdom. But there’s more to it than just getting a pre-made home – this time, you get to actually build the thing yourself.

If you’re looking for a place to call home or a one-stop shop for crafting, praying, and sleeping, here’s how to start the Home on Arrange quest in TOTK, as well as a list of each room, its cost, and what each of the rooms does.

How to build a house in TOTK

You can make your dream home in Tears of the Kingdom. 

Before you can start the Home on Arrange quest, you have to head over to Tarrey Town and finish the side adventure called Mattison’s Independence. Once that’s done, head over to Hudson’s Construction and speak to Rhondson.

She’ll offer to sell you a plot of land for 1,500 rupees. If you need to make more cash, here’s how to make lots of rupees in TOTK. Or you can do the Tears of the Kingdom item duplication glitch if you want to cheat.

Spend the rupees and the land is yours. Once you’ve kicked things off, you can find your plot slightly north of the Rasitakiwak Shrine (we have a guide for all TOTK shrine locations if you’re stuck).

Here’s an image on the map:

Once you've bought a plot of land in Tears of the Kingdom, head to this map location to start building. 

Once you’ve found your plot, speak to Granteson and he’ll get you started with two rooms: a Bedroom and a Foyer.

Connect these rooms together however you like, as long as they’re within the rope boundaries, and tell him you’re done. Don’t worry too much about placement for now, since you’re free to change things as you see fit.

Once you’ve done that initial placement, you’ll be able to speak to Granteson again and purchase new room modules to connect to your house using Ultrahand.

Here’s a list of the different rooms, their costs, and what they do. 

Room

Cost

Special properties

Angled Room

300 rupees

Furnished Angled Room

400 rupees

Square Room

350 rupees

Furnished Square Room

450 rupees

Weapon Stand Room

600 rupees

Can display three melee weapons on stands.

Bow Stand Room

600 rupees

Can display three bows on stands. 

Shield Stand Room

600 rupees

Can display three shields on stands. 

Gallery

400 rupees

Can have Granteson paint a picture of one of your photographs and display it in a frame.

Bedroom

400 rupees

A room with a bed to sleep in.

Kitchen

400 rupees

Comes fitted with a cooking pot.

Blessing Room

400 rupees

A shrine with a Goddess Statue to pray at and increase your hearts or stamina.

Paddock

400 rupees

A place where you can keep one of your registered horses.

Foyer

300 rupees

An entrance or exit. 

Study

250 rupees

Indoor Stairs

350 rupees

Outdoor Stairs

300 rupees

Garden Pond

300 rupees

An L-shaped pond that comes with a Sanke Carp.

Flower Bed

250 rupees

One final tip: if you decide to go for the Garden Pond, don't do what I did in the clip below. 

If you want more help, check out our full Tears of the Kingdom walkthrough


Published
Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg