505 Games parent company Digital Bros announces significant layoffs

Close to a third of the workforce will be cut
505 Games parent company Digital Bros announces significant layoffs
505 Games parent company Digital Bros announces significant layoffs /

Digital Bros, the video games company behind publisher 505 Games, has announced that it would execute an organizational review that looks to cut around 30% of its workforce. Digital Bros is active worldwide with offices in Italy, the UK, US, Germany, France, Spain, China, and Japan.

“The video game market has evolved since the pandemic to be more selective in terms of new games, with consumers increasingly reverting to well established Intellectual Properties and playing these same games for longer periods,” the statement from the company explained.

Ghostrunner 2 screenshot of a cyberpunk samurai.
Ghostrunner 2 earned itself a The Game Awards nomination this year :: One More Level / 505 Games

As a result, efforts will be refocused around the “release of sequels and new versions of previously successful and established games, with a limited number of new larger budgets productions.”

Digital Bros already re-evaluated its project pipeline to serve this new focus and the announced organizational review will align the company structure with those goals.

“The restructuring program is expected to represent a reduction of approximately 30% of the global workforce, with the predominant portion concentrated within the studios,” Digital Bros stated.

505 Games published six titles so far this year, among them Crime Boss: Rockay City, Eiyuden Chronicle: Hundred Heroes, Miasma Chronicles, and Ghostrunner 2. It has helped ship titles like Remedy Entertainment’s Control and Kojima Productions’ Death Stranding (PC version) in the past. Among the studios owned by Digital Bros is Kunos Simulazioni, the developer behind Italian racing simulation Assetto Corsa Competizione.

This week alone, layoffs were announced at Amazon Games and Humble Games, adding to a sour trend of cost reductions in the games industry.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg