A Quiet Place: The Road Ahead is coming to PC, PS5, and Xbox Series X|S in 2024

Based on Paramount’s movie franchise
Stormind Games / Saber Interactive

A Quiet Place: The Road Ahead is a first-person, single-player horror adventure that will come to PC, PS5, and Xbox Series X|S later in 2024. 

Developed by Italian studio Stormind Games, which you may know from Remothered or Batora: Last Haven, and published by Saber Interactive, A Quiet Place: The Road Ahead is based on the movie franchise from Paramount Pictures that started with 2018’s A Quiet Place.

The game “takes players into the chilling world of A Quiet Place to experience an untold story of survival after humanity’s fall to deadly creatures that hunt by sound.”

“Capturing the frantic terror, unnerving atmosphere and gripping human drama that made the franchise famous, A Quiet Place: The Road Ahead is designed for fans of the films, horror games, and story-driven adventures alike,” one description of the title explains. “Experience the journey of a young woman struggling to endure not only the nightmarish creatures of the apocalypse, but also the anguish of interpersonal family conflicts and her own inner fears. With nothing more than your wits and the simple tools you can scavenge, you’ll have to overcome the many treacherous challenges and obstacles that lay ahead, all while trying to survive an ever-present threat of the unknown enemies.”

A Quiet Place: The Road Ahead screenshot.
Make a noise and you're a goner. / Stormind Games / Saber Interactive

Gameplay will primarily revolve around hiding from enemies, distracting them to get to safety, and sneaking around them. Naturally, any kind of noise can spell your doom, so players have to put extra care into their movements and actions.

A Quiet Place: The Road Ahead is the first new game announced by Saber Interactive since it gained its independence from the Embracer Group earlier this year.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg