Age of Wonders 4 announced with 40 minutes of gameplay

You won’t have to wait long to play
Age of Wonders 4 announced with 40 minutes of gameplay
Age of Wonders 4 announced with 40 minutes of gameplay /

Age of Wonders is a staple name for fans of strategy games and the series’ next iteration has just been announced. Developed by Triumph Studios and published by Paradox Interactive, Age of Wonders 4 is coming on May 2, 2023, for PC, PS5, and Xbox Series X|S.

Sticking to its turn-based 4X roots, Age of Wonders 4 returns to a fantasy setting after making a successful stop in science fiction with Age of Wonders: Planetfall in 2019. Aside from showing the announcement trailer, Triumph and Paradox also presented 40 minutes of gameplay, giving interested players a welcome look into what awaits them.

You’ll be able to have full control over the world you're playing on, the faction you’re controlling, and the ruler you’re embodying. You can stick to premade factions, if you want to get into things quickly, but how could you resist the urge to play an evil orc warlord who controls a tribe of cannibalistic elves, which inhabits a world largely populated by sadistic toads? Yeah, I thought so. You’ll even be able to meet your custom made empires in later games, just like in Stellaris.

Of course, you’ll have to evolve and adapt your empire over time, which is done through Tomes of Magic. You can unlock more of these as time goes on, gaining the ability to magically summon different creatures to enhance your armies or buff your realm in some other ways.

Taking inspiration from other Paradox games like Crusader Kings 3 or Stellaris, Age of Wonders 4 features a new event system. These events randomly pop up and offer you a variety of choices, which affect your campaign in a certain manner depending on what you decide to do. It’ll also be a nice way for you to role-play your faction.

Age of Wonders 4 works similarly to Humankind or the Total War series in regards to having a strategical and a tactical layer. Your empire management, troop movement, diplomacy and so on is done on a hex-based world map, while battles take place on a smaller scale map of the area. They will once again be turn-based and include terrain features with various characteristics to spice things up. Your units have a range of abilities and characteristics as well, which you’ll need to take advantage of to win.

A magical creature in a dark grove.
Age of Wonders 4 will be full of magical dangers and secrets / Paradox

Your magic can affect the world in a pretty huge way. In the gameplay presentation, the devs showed off a powerful ice spell that surrounded their capital with snowy fields and changed the looks of their population to signal a newly gained bonus to movement in such terrain as well as an immunity to being frozen in battle.

Rounding things off for this presentation, the developers teased a so-called Pantheon system. This will let actions you take in one game influence future campaigns by unlocking new options – that sounds quite exciting, however it will work in detail. It’s a good thing we won’t have to wait for very long until we can get our hands on it.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg