Respawn is “not happy” with aim assist in Apex Legends

Aim assist is a controversial topic in Apex Legends
Respawn is “not happy” with aim assist in Apex Legends
Respawn is “not happy” with aim assist in Apex Legends /

In most games, there would be no debate about whether mouse and keyboard or controller players have the advantage, but it’s not so simple with Respawn’s battle royale shooter.

In fact, many PC players have opted to use a controller to take advantage of the generous aim assist on console. On the flip side, PC players can perform movement tricks that console players can only dream of.

During a recent showcase about Apex Legends’ next season, Ignite, Respawn admitted it isn’t happy with how things currently are.

Answering a question from a creator, senior design director Evan Nikolich said the team is looking at what it can do to better balance aim assist.

Of course, it’s a delicate area. If they reduce aim assist too far, console players will feel like they’re not able to compete. Whichever way they go, they risk alienating a portion of the playerbase.

It doesn’t seem like the change is coming any time soon, however. Tweaks will happen over the “next couple of years”, according to Nikolich. 


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Kirk McKeand
KIRK MCKEAND

Kirk McKeand is the Content Director for GLHF.  A games media writer and editor from Lincoln, UK, he won a Games Media Award in 2014 in the Rising Star category. He has also been nominated for two Features Writer awards. He was also recognized in MCV's 30 Under 30 list in 2014. His favorite games are The Witcher 3, The Last of Us Part 2, Dishonored 2, Deus Ex, Bloodborne, Suikoden 2, and Final Fantasy 7.  You can buy Kirk McKeand's book, The History of the Stealth Game, in most bookstores in the US and UK.  With a foreword written by Arkane's Harvey Smith, The History of the Stealth Game dives deep into the shadows of game development, uncovering the surprising stories behind some of the industry's most formative video games.  He has written for IGN, Playboy, Vice, Eurogamer, Edge, Official PlayStation Magazine, Games Master, Official Xbox Magazine, USA Today's ForTheWin, Digital Spy, The Telegraph, International Business Times, and more.  Kirk was previously the Editor-in-Chief at TheGamer and Deputy Editor at VG247. These days he works as the Content Director for GLHF, a content agency specializing in video games coverage, serving media partners across the globe.  You can check out Kirk McKeand's MuckRack profile for more.  Email: kirk.mckeand@glhf.gg