Assassin’s Creed Mirage map size is comparable to Revelations and Unity

Baghdad is roughly between Constantinople and Paris in size
Assassin’s Creed Mirage map size is comparable to Revelations and Unity
Assassin’s Creed Mirage map size is comparable to Revelations and Unity /

Assassin’s Creed Mirage has been dubbed a “return to the roots” for the franchise by Ubisoft. Its focus is on stealth and action, not so much on endless side quests and other RPG mechanics. This is very much reflected in the size of the Assassin’s Creed Mirage map, according to talks with the developers conducted by Easy Allies.

According to their information, Mirage’s central playing field, the Abbasid Dynasty’s capital city of Baghdad, is roughly comparable to the playable versions of Constantinople and Paris from prior Assassin’s Creed titles Revelations and Unity.

Throughout the franchise’s history, maps have gotten bigger and bigger: Damascus from the original game consisted of a playable area of 0.13 km2, while Assassin’s Creed Valhalla, the most recent entry, featured around 150 km2 of Norway, England, and the sea in-between.

Constantinople and Paris are very much on the smaller end of the spectrum: The Roman capital featured around 1 km2 of playable space, while there were about 2.40 km2 of France’s metropolis to discover. Mirage’s Baghdad being somewhere in-between the two definitely bodes well for those who are hoping for a more focused experience this time around, which is easier to provide in a smaller open world than it in a behemoth like Valhalla’s map.

Assassin’s Creed Mirage will be released on October 12, 2023, on PC, PS4, PS5, Xbox One, and Xbox Series X|S.

For more information on the upcoming title, check out our interview with the game’s animation director Benjamin Fox, who went into detail about the protagonist Basim’s fighting style and the action you can expect to see.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg