Ubisoft confirms release windows for Assassin’s Creed Red and Star Wars Outlaws

Everything seems to be on track
Ubisoft confirms release windows for Assassin’s Creed Red and Star Wars Outlaws
Ubisoft confirms release windows for Assassin’s Creed Red and Star Wars Outlaws /

Ubisoft CEO Yves Guillemot confirmed the release windows for two highly anticipated games the company is working on.

In a statement accompanying Ubisoft’s latest earnings report, he called Star Wars Outlaws “a major milestone in the video game industry, especially given the undeniable appeal of this legendary franchise that will be coming for the first time to the Open World territory” and reiterated that the game would be launched in 2024. It looks like development of the title is going according to plan, so you can expect to set foot in the galaxy far, far away by the end of this year.

Guillemot continued with a word on the upcoming Assassin’s Creed entry set in feudal Japan, which is codenamed Red, confirming that it would launch in the “fiscal year 2025.” Though a fiscal year’s exact definition varies from country to country, in the international video game industry it usually describes a period of twelve months from one March to the next. Hence we can expect Red to be out by the end of March 2025, if there are no delays or other changes of plan – so don’t talk to your boss about taking a vacation around that time just yet.

Assassin's Creed Red trailer screenshot of a warrior on the roof of a building.
Assassin's Creed Red is set in feudal Japan, a setting fans have been wanting to see for years / Ubisoft

In October 2023, artwork that allegedly shows the protagonist of Assassin’s Creed Red leaked online, though the piece wasn’t exactly shocking to anyone familiar with the series – the figure looks exactly like you’d imagine a Japanese-inspired assassin.

Red is one of several Assassin’s Creed projects in development at the moment. Unlike Mirage, which launched last year and was inspired by the original games of the series, it will follow the formula of Origins, Odyssey, and Valhalla. Other known Assassin’s Creed projects include the game codenamed Hexe (German for witch).

The CEO was happy with Ubisoft’s performance in the third quarter of the ongoing fiscal year, saying that net bookings were “slightly ahead of our expectations.”

“This quarter provided us with positive momentum and marks the beginning of our turnaround to consistently creating and delivering high-quality, long-lasting games. Our performance was driven by the releases of Assassin’s Creed Mirage and Avatar: Frontiers of Pandora, by the continued strong trajectory of The Crew Motorfest, as well as by the robust performance of our back-catalog,” Guillemot explained.

He lauded all of the company’s team for the success – a marked change in tune compared to the beginning of last year, when he expressed disappointment in Ubisoft’s recent performance and pressured everyone working there to “deliver.” It looks like the message had an effect.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg