Ubisoft confirms release windows for Assassin’s Creed Red and Star Wars Outlaws
Ubisoft CEO Yves Guillemot confirmed the release windows for two highly anticipated games the company is working on.
In a statement accompanying Ubisoft’s latest earnings report, he called Star Wars Outlaws “a major milestone in the video game industry, especially given the undeniable appeal of this legendary franchise that will be coming for the first time to the Open World territory” and reiterated that the game would be launched in 2024. It looks like development of the title is going according to plan, so you can expect to set foot in the galaxy far, far away by the end of this year.
Guillemot continued with a word on the upcoming Assassin’s Creed entry set in feudal Japan, which is codenamed Red, confirming that it would launch in the “fiscal year 2025.” Though a fiscal year’s exact definition varies from country to country, in the international video game industry it usually describes a period of twelve months from one March to the next. Hence we can expect Red to be out by the end of March 2025, if there are no delays or other changes of plan – so don’t talk to your boss about taking a vacation around that time just yet.
In October 2023, artwork that allegedly shows the protagonist of Assassin’s Creed Red leaked online, though the piece wasn’t exactly shocking to anyone familiar with the series – the figure looks exactly like you’d imagine a Japanese-inspired assassin.
Red is one of several Assassin’s Creed projects in development at the moment. Unlike Mirage, which launched last year and was inspired by the original games of the series, it will follow the formula of Origins, Odyssey, and Valhalla. Other known Assassin’s Creed projects include the game codenamed Hexe (German for witch).
The CEO was happy with Ubisoft’s performance in the third quarter of the ongoing fiscal year, saying that net bookings were “slightly ahead of our expectations.”
“This quarter provided us with positive momentum and marks the beginning of our turnaround to consistently creating and delivering high-quality, long-lasting games. Our performance was driven by the releases of Assassin’s Creed Mirage and Avatar: Frontiers of Pandora, by the continued strong trajectory of The Crew Motorfest, as well as by the robust performance of our back-catalog,” Guillemot explained.
He lauded all of the company’s team for the success – a marked change in tune compared to the beginning of last year, when he expressed disappointment in Ubisoft’s recent performance and pressured everyone working there to “deliver.” It looks like the message had an effect.