Baldur’s Gate 3 Hotfix #22 patch notes: Xbox cross-saves should be fixed

Your crumbling relationship with Minthara is also fixed
Baldur’s Gate 3 Hotfix #22 patch notes: Xbox cross-saves should be fixed
Baldur’s Gate 3 Hotfix #22 patch notes: Xbox cross-saves should be fixed /

Life’s tough for all the partners of Minthara in Baldur’s Gate 3 out there – she’s a demanding lady and you always need to be at your worst in her presence to keep her affection for you high. Even the Dark Urge, the most evil of protagonists, sometimes lost her favor when resisting a few bad temptations.

Fortunately for those warmhearted do-gooders, Larian Studios implemented a fix as part of Hotfix #22, making Minthara a little less likely to immediately dump you for not being evil enough all the time. There was also an issue with Minthara being obsessed with Gale in Act 3 and not shutting up about him that’s been rectified in this patch.

Minthara is a demanding mistress.
Minthara is a demanding mistress / Larian Studios

Aside from the Minthara-related fixes, Larian has some great news for Xbox Series X|S users in store: All those frustrating cross-save issues with Baldur’s Gate 3 should be fixed in this update. “Thank you again for your patience while we worked to fix the issue, and we’re sorry for any inconvenience it may have caused you (and your saves!),” the developers stated.

You can find the full Baldur’s Gate 3 Hotfix #22 patch notes below.

Baldur’s Gate 3 Hotfix #22 patch notes

Crashes and Blockers

  • Fixed a crash caused by the game trying to access the duration of a condition on a character with no conditions set.
  • Fixed conditions sometimes trying to get their duration from the source entity instead of the target entity.
  • Fixed some potential internal crashes on Xbox when suspending the game (e.g. when suspending the console or loading another game), causing it to reboot when you went back to it.

UI

  • Improved the messaging for syncing and cross-saving by indicating when a cross-save sync has failed and adding an option to try again. Also prevented the saving and cross-saving messages from appearing for secondary local players.
  • Voice chat will no longer overlap the minimap on split-screen.
  • Fixed the 'Another Player Is Joining' pop-up not triggering while the host has a panel open on Xbox, potentially preventing the client from joining.

Scripting

  • Fixed an issue where legacy dialogue had been enabled unintentionally as part of another line of fixes, in which Minthara would seemingly end a relationship with Dark Urge players who had rejected Bhaal.
  • Made Minthara promise to stop repeating her thoughts about Gale in Act III.
  • Fixed a bug causing you to get perpetually stuck in a dangerous area if you triggered hostilities in the Emerald Grove and then left while it was still a dangerous area.
  • Fixed a rare issue where dialogues would end suddenly when you went to kiss your romantic partner.
  • Fixed a bug causing you to get stuck in combat with the enemies on top of Moonrise Towers if you found a way to sneak into the Mind Flayer Colony.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg