Baldur’s Gate 3 is now influencing actual D&D rules

Oh, how the tabletop has turned
Larian Studios

Larian Studios’ fantastic use of the Dungeons & Dragons 5th Edition ruleset in its phenomenal CRPG Baldur’s Gate 3 has been widely celebrated and even key leadership figures in the D&D design team have been influenced by their experience playing the game.

One of them is Jeremy Crawford, lead designer of D&D 5E. In a video showcasing upcoming changes to the tabletop game’s core rulebook, Crawford at several points mentioned how his experience with Baldur’s Gate 3 influenced some of the incoming adjustments.

Chief among all those examples is a change to Cloud of Daggers, which is going to be a pretty significant buff to the spell. In the upcoming rule changes, casters will be allowed to move their Cloud of Daggers around, preventing enemies from easily leaving its area-of-effect.

Crawford commented that he thought about implementing this change for a while now, but that using it in Baldur’s Gate 3 gave him the final push to actually go through with it.

Another Baldur’s Gate 3 shoutout came with a section covering changes that will be made to the Cantrip Produce Flame, which will be made smoother to use in the future after Crawford ran into some clunkiness with it in Larian Studios’ game.

While Baldur’s Gate 4 won’t be made by Larian, which is moving on to a project of its own after delivering some final updates to its hitherto greatest hit, the hype around D&D in recent years is making sure that there are plenty of video game projects using the license on their way.

Aside from the mountain of awards Baldur’s Gate 3 deservedly won, it influencing the license it’s based on my be one of the greatest compliments the CRPG could receive.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg