Battlefield 2042 update 3.2 brings back class system

They couldn’t live with their own failure
Battlefield 2042 update 3.2 brings back class system
Battlefield 2042 update 3.2 brings back class system /

Released in 2021, Battlefield 2042 did not score all too well with players or critics due to a vast amount of technical issues as well as polarizing design choices like the discarding of the series’ traditional class system in favor of individual operators. Longtime fans of Battlefield saw this as a step towards the Call-of-Duty-fication of their beloved franchise – a shortsighted chase after trends mandated by some upper-level analysts who’ve never actually touched video games.

Well, it turns out that the fans were right – who could have seen that coming? After repeatedly failing to turn the ship around update after update, Battlefield 2042 finally brings back the class system from older games, or at least something like it. EA and DICE had to bring together a whole investigative committee to come to that conclusion, something they could’ve saved themselves from doing if they had listened to what the alpha testers had been saying all along, but let’s not belabor the point.

How do classes in Battlefield 2042 work?

Update 3.2, which is due to arrive in January 2023, will restrict the usage of certain gadgets to specific classes. Over are the days in which everyone runs around with a rocket launcher in their backpack. If you want an anti-vehicle option like that, you’ll need to choose an Engineer. Technically, you'll still choose those specialists with all their unique bonuses and capabilities, but this step makes encounters in the game much more readable and forces specialization instead of everyone going with the same loadout.

However, unlike in the traditional version of the class system, players will still be able to freely choose between all weapon categories. That means that a Recon can still use an assault rifle in Battlefield 2042. To incentivize certain classes to choose specific weapons, the update is going to introduce weapon proficiencies, which will grant a bunch of bonuses to certain combos.

  • Assault using assault rifles: three extra magazines.
  • Engineer using LMGs: improved dispersion while crouched or prone.
  • Support using SMGs: faster draw time.
  • Recon using sniper rifles: immediate, constant and steady scope.

Recent years have seen some miraculous turnarounds for games – think about No Man’s Sky going from everybody’s most hated game to a paragon of long term support or Final Fantasy 14’s comeback – so all hope is not lost for Battlefield 2042. But it sure is going to be a long way back to the top.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg