BG3’s Swen Vincke paints bleak picture of subscription-dominated gaming

“Trust me – you really don’t want that”
BG3’s Swen Vincke paints bleak picture of subscription-dominated gaming
BG3’s Swen Vincke paints bleak picture of subscription-dominated gaming /

Larian Studios has long been open about not putting Baldur’s Gate 3 on Xbox Game Pass or any other subscription service, but in light of Ubisoft’s recent restructuring of its Ubisoft+ service, the BG3 developer’s chief Swen Vincke elaborated on his stance regarding subscriptions in gaming.

“Whatever the future of games looks like, content will always be king. But it's going to be a lot harder to get good content if subscription becomes the dominant model and a select group gets to decide what goes to market and what not,” Vincke wrote on social media. “Direct from developer to players is the way.”

Vincke wrote that “getting a board to ok a project fueled by idealism is almost impossible and idealism needs room to exist, even if it can lead to disaster.” He warned that “subscription models will always end up being cost/benefit analysis exercises intended to maximize profit.”

BG3 Zevlor
No deals with the devil for Larian Studios / Larian Studios

One can argue that the influx of live-service games, often ordered from top-level executives with very little connection to the art, already showcases this very well. Some games just look and feel like they’re designed for the single purpose of making money, not to be a fun product.

“There is nothing wrong with that but it may not become a monopoly of subscription services. We are already all dependent on a select group of digital distribution platforms and discoverability is brutal. Should those platforms all switch to subscription, it’ll become savage,” he continued. “In such a world by definition the preference of the subscription service will determine what games get made. Trust me – you really don’t want that.”

He clarified that he didn’t “have an issue” with developers putting their games on such services, especially when they may not get a chance to make the titles otherwise in the first place, but he emphasized that people won’t see any of Larian’s games appear on them. “I just want to make sure the other ecosystem doesn’t die because it’s valuable,” Vincke concluded.

To illustrate the point: In an internal email that was leaked during the court hearings surrounding Microsoft’s Activision Blizzard takeover, an internal analysis of potential Game Pass candidates was included. Baldur’s Gate 3, described as a “second-run Stadia PC RPG,” was estimated to cost Microsoft a mere $5 million USD to bring to its subscription service – the lowest price range on the list. Vincke commented this with “someone didn’t do their homework” back then, but this exactly reinforces his latest points about subscription services: If they decide which games are made, something like Baldur’s Gate 3 would likely not exist.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg