Get the Black Myth: Wukong benchmark tool for free on PC to test the waters

Check out how the game will run on your system
Game Science

Game Science has released a free benchmark tool for Black Myth: Wukong, its upcoming action RPG. Users can download the tool from the Steam page and run it to test how their system will handle the game’s spectacular visuals.

It’s worth noting that this is not a playable demo – the tool is merely going to render an in-game sequence on your system in real time. However, you’ll be allowed to play around with the visual settings to find a sweet spot for your system.

A heads-up: You’ll need to restart the tool when making changes to options like ray tracing – they’re not going to come into effect otherwise, making for some strange test results.

You can also share the gathered data with the developer, allowing the team to get ahead of any potential issues.

“Your benchmark results can assist the development team in better identifying potential software and hardware compatibility issues before the official game launch,” the studio stated. “This will facilitate further assessment of potential performance risks and sporadic issues, ultimately enhancing the final release quality of Black Myth: Wukong.”

Naturally, the in-game sequence rendered by the tool won’t be able to account for all potential scenarios you’ll encounter in the game, so the test results may still be quite different from your actual experience in the game at some points. However, if your PC is able to portray this slice without major issues, then you should be able to enjoy the full experience without problems as well.

Check the Black Myth: Wukong release times to prepare for the game’s launch on PC and PS5 in the coming week.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg