Microsoft CEO hails Black Ops 6 as “biggest Call of Duty release ever”

Results for Q1 of FY 2025 are out
Activision

Microsoft released its financial results for Q1 of FY 2025, posting a 61% revenue growth in the video game content and services sector – 53% of which is attributed to Activision Blizzard.

Activision Blizzard got its own slide in Microsoft’s earnings presentation, highlighting the interest in the matter from general shareholders due to its high acquisition cost. In the presentation, the revenue generated by Activision Blizzard across Q1 of FY 2025 is stated as $1.69 billion USD.

Revenue from Xbox hardware sales once again declined by 29% with an estimated 1.3 million units being shipped over quarter, resulting in an overall revenue increase of the gaming division of 43%.

CEO Satya Nadella told shareholders that “Game Pass also set a new Q1 record for total revenue and average revenue per subscriber” with “players than ever” engaging with Xbox games and devices.

“As we look ahead, our IP across our studios has never been stronger,” he added. “Last week’s launch of Black Ops 6 was the biggest Call of Duty release ever, setting a record for day one players, as well as Game Pass subscriber adds on launch day. And unit sales on PlayStation and Steam were also up over 60% year-over-year.”

Nadella proclaimed that this “speaks to our strategy of meeting gamers where they are by enabling them to play more games across the screens they spend their time on.”

Nadella and Xbox chief Phil Spencer have heavily pushed for Xbox games to be ported to as many platforms as possible this year, which had a positive impact on gaming revenue, but is unpopular among the hardcore Xbox fan base, which feels that owning an Xbox console has become pointless by this strategy.

CFO Amy Hood called the results “ahead of expectations” and “driven by stronger-than expected performance in both first- and third-party content as well as consoles.”

Hood warned, however, that gaming revenue is expected to decline again in the next quarter “due to hardware” with content and services growth remaining “relatively flat.” She also highlighted the difference between last year’s Call of Duty launch and that of Black Ops 6 – the latter will create more revenue over time thanks to Game Pass, while the previous iteration mostly provided a burst of revenue in its quarter of release.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg