U.S. Call of Duty players trying to block Microsoft’s Activision deal foiled again

Judge dismisses the case for a second time
U.S. Call of Duty players trying to block Microsoft’s Activision deal foiled again
U.S. Call of Duty players trying to block Microsoft’s Activision deal foiled again /

Remember when a ragtag group of Call of Duty gamers tried to sue Microsoft for the company’s proposed $69 billion acquisition of Activision Blizzard and was dismissed because they couldn’t bring enough factual evidence to show this would cause them harm? Well, after that setback in March 2023, the group brought an amended complaint to the court in order to proceed with the lawsuit.

However, U.S. District Judge Jacqueline Scott Corley has also dismissed this second attempt at suing Microsoft, according to Reuters. Once again, she ruled that the group did not bring enough evidence to show that they would be “irreparably harmed” by Microsoft taking over the developer of Call of Duty. "The day after the merger they can play exactly the same way they played with their friends before the merger," she wrote in her ruling.

Corley added that there was no evidence that Microsoft would make future versions of the game into an exclusive title for its own platforms.

Joseph Alioto, who represents the group of concerned gamers, said the group would continue to challenge the acquisition, saying that there was “very strong” evidence that the deal violated U.S. antitrust laws.

The Federal Trade Commission (FTC) has authorized an administrative complaint against the proposed merger with an evidentiary hearing set for August 2, 2023. Microsoft has subpoenaed its rival Sony in this context to build up its case.

Microsoft’s proposed deal to acquire Activision Blizzard has recently been approved by the EU’s regulators and was waved through by authorities in Japan, South Korea, and China as well. The UK’s Competition and Market Authority (CMA) refused to approve the proposal, however, saying it would harm competition in the developing cloud gaming segment. Microsoft has until May 24 to appeal this ruling.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg