China proposes new game restrictions that may change Genshin Impact and similar titles

Tencent and NetEase share value takes a massive nosedive
China proposes new game restrictions that may change Genshin Impact and similar titles
China proposes new game restrictions that may change Genshin Impact and similar titles /

The Chinese government had a nasty holiday surprise for the games industry in store: New rules that have been proposed may have a massive impact on the market, depending on how they are going to be implemented.

Aimed at curbing excessive consumer spending on online games and the exploit of addictions, the rules would forbid companies from offering incentives like daily log-in rewards, awarding bonuses for purchasing in-game currency with real money for the first time, and other mechanisms that encourage higher spending. One proposed rule would force online games with lootbox or gacha mechanics to provide players with an option to buy content directly at a comparable price. The proposal also wants studios to adopt “reasonable” rates for lootbox and gacha mechanics. Total daily spending per player would have to be limited as well.

Genshin Impact Klee in front of explosions.
The Chinese government throwing bombs at its domestic games market, colorized, 2023 / HoYoverse

This, of course, would have the most impact on the massive mobile game market with the likes of Genshin Impact, Honkai: Star Rail, Arknights, and so on. However, games like EA Sports titles with their Ultimate Team modes would qualify as well.

Right after these proposals were posted, the shares of Chinese gaming giants Tencent and NetEase plunged in value – about 16% for Tencent and 25% for NetEase, according to Reuters. Both of these developers and publishers generally use more predatory practices in their games than HoYoverse, which is a private company, so there are no share prices to observe.

China’s government somewhat loosened its crackdown on games over the last year, which had restored a lot of confidence in the domestic market and led to growth this year – this surprising announcement changes things once again, even if the proposed rules are not implemented into law as they are written right now. That regrowing confidence has been shattered.

It’s difficult to estimate what impact these rules would have on the global market – companies already have to operate different versions of games in and outside of China, so implementing different monetization options likely wouldn’t be too difficult. That said, some of these proposed restrictions do sound very pro-consumer and could help prevent predatory behavior from some companies.

Before these rules become law, the Chinese public can comment and advise the government on the topic until January 22, 2024 – afterwards, we’ll see what’s going to be implemented and how.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg