China reportedly removes video game official after latest restriction proposals

Government seems to soften its stance after last year’s stock wipe-out
China reportedly removes video game official after latest restriction proposals
China reportedly removes video game official after latest restriction proposals /

China’s National Press and Publication Administration (NPPA) had an unwelcome Christmas gift in store late last year when it proposed several video games restrictions to be adopted in 2024.

Designed to limit the amount of real currency players could spend inside games, the proposed rules also want developers to remove features such as daily login rewards that put pressure on people to play every day and may contribute to forming addictive behavior. Upon announcement of these proposals, the two biggest video game companies in China, Tencent and NetEase, lost double digits in stock value, which in turn sent other tech investors tumbling. Billions of dollars in market value were wiped out.

Genshin Impact character Paimon, a miniscule girl with white hair floating in the air.
HoYoverse's games would likely not be impacted by the new rules too much anyways / HoYoverse

The market effect of these proposed restrictions was so negative that the government publicly softened its stance a few days later, vowing to seriously take into consideration the public’s opinion on the matter before making any decision about which rules to implement into law – these consultations run for a few more days until later in January.

According to Reuters, the NPPA’s latest move had severe consequences for its chief overseer, Feng Shixin. The news agency reported that the head of the publishing unit of the Communist Party's Publicity Department, which in turn steers the activity of the NPPA, has been removed from his position, though this has not officially been announced by the party yet.

Feng Shixin is a relatively prominent face in China’s campaign to combat video game addiction, which began in 2021 with massive limitations of allowed daily playtime as well as a pause in the game approval process. There is no indication that this policy will change overall, but it looks like last year’s tumbling of stock values gave the government a big enough scare to overthink some of the proposed measures.

It’s unclear if and how these proposals would impact the international versions of popular games such as Genshin Impact, Honkai: Star Rail, or Arknights, if they were adopted as written – though considering the conciliatory tone from the authorities, this seems to be more unlikely now. In any event, we’ll probably have to wait until the end of the consultation phase to hear more about what exactly will be implemented and what will be dropped, unless officials see the need to leak some more information to restore confidence in the markets.


Published
Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg