Cities: Skylines 2 performance issues ‘not deeply rooted’ in game’s foundation, Colossal Order says

Developer clarifies the next steps in bid to stabilize performance
Cities: Skylines 2 performance issues ‘not deeply rooted’ in game’s foundation, Colossal Order says
Cities: Skylines 2 performance issues ‘not deeply rooted’ in game’s foundation, Colossal Order says /

Addressing widespread Cities: Skylines 2 performance problems in the city-builder’s launch version, developer Colossal Order has stated that “the issues are not deeply rooted in the game’s foundation, so we fully expect to be able to improve performance going forward. The issues we are currently facing are tied to the rendering of the game.”

Colossal Order announced that it planned on pushing out a series of smaller patches and likely one bigger update to address performance issues. It further stated that it had already identified some problems connected with specific hardware setups that came unexpectedly.

Gameplay-wise, Cities: Skylines 2 is an excellent product, but performance is a little wonky :: Colossal Order / Paradox Interactive

Improvements are currently being worked on that seek to remove stutters, optimize and balance GPU performance, and further optimize CPU performance. Expanding the upscaling options for the game is another area Colossal Order is working on. Both FSR2 and DLSS2 aren’t possible to use at the moment due to some objects being incompatible with the temporal anti-aliasing technique, but the developers are “currently working towards making this possible, which will not only help to boost performances but also provide a better quality anti-aliasing solution than the one we currently use (SMAA by default).”

Talking about the goals of this post-launch optimization process, Colossal Order stated: “With the upcoming patches, the situation will largely improve with default settings. It is worth mentioning that for a game like this, the performance target is to run at a steady 30 FPS minimum. There is no real benefit in a city builder to aim for higher FPS (unlike a multiplayer shooter) as a growing city will inevitably become CPU-bound. What matters more with this type of game is to avoid stutters and have a responsive UI.”

That does not mean, the company emphasized, that optimization would be stopped once that 30 FPS target has been reached.

At the end of the day it looks like not all players are affected by grave performance issues, which is often the nature with PC games – hardware setups are so different throughout the board that issues and their solutions vary a lot. Until Colossal Order has updates ready to roll out, you can use our best Cities: Skylines 2 settings to increase performance.

Cities: Skylines 2 beginners tips for the best possible start


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg