Cities: Skylines 2 DLC delayed as bug hunt continues at Colossal Order

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Cities: Skylines 2 DLC delayed as bug hunt continues at Colossal Order
Cities: Skylines 2 DLC delayed as bug hunt continues at Colossal Order /

It’s another week and yet another disappointing message from Colossal Order, the developer of Cities: Skylines 2. After having to announce that mod support was further away than anticipated last week, the company now revealed that the first Cities: Skylines 2 DLC, Beach Properties, is getting delayed. It was originally planned to launch in the final quarter of 2023.

“We are committed to bringing the marketed DLC content to you, but it will not be landing in the originally promoted schedule. The first Asset Pack, Beach Properties, has been worked on by our artists’ and our outsourcing partner, but we’ll only implement them after the asset fix and performance work are completed to our satisfaction,” Colossal Order CEO Mariina Hallikainen wrote in the latest edition of her weekly communication with players.

Announced DLC for Cities: Skylines 2 is getting delayed :: Colossal Order / Paradox Interactive

She continued: “I apologize for the delay, but we must not rush new content out before the base is ready for it. This also stands for the Content Creator Packs and Radio stations.”

Hallikainen posted a priority list the team was working on, which has performance improvements at the top, followed by bug fixing and getting mod support out of the door. While it’s disappointing to have to wait for additional content, this is certainly the correct order of priorities – selling DLC for a broken base game would not be unfair towards the players on top of being a terrible look.

“We continue to go through your bug reports and have logged around 100 reproducible issues that have been moved to the team to look into. There are another 100 reports that we are still investigating that require more information and a bunch of duplicates, some of which add valuable information so we’ll go through all of them. We are also checking suggestions for improvement or new features, but these requests are currently at a lower priority,” she wrote.

Emphasizing last week’s announcement that the cadence of updates would now slow down compared to the time directly after launch, Hallikainen explained that the team is tackling deeper rooted issues now, which requires more investigation and programming time.

About the progress of the modding tool Hallikainen said: “The modding Beta group is testing the map editor and we’ll improve it based on their feedback before releasing it. Especially the placement of water on the map is under review since it’s currently too complicated. The UI will also receive a bit more love as it’s really difficult to find the available assets that can be placed on the map.”

Cities: Skylines 2 is available on PC at the moment and will get a PS5 and Xbox Series X|S port next year.

Cities: Skylines 2 beginners tips for the best possible start


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg