Cities: Skylines 2 hotfix 1.0.11f1 patch notes: First round of performance optimization

Colossal Order is delivering some performance boosters
Cities: Skylines 2 hotfix 1.0.11f1 patch notes: First round of performance optimization
Cities: Skylines 2 hotfix 1.0.11f1 patch notes: First round of performance optimization /

The launch for Cities: Skylines 2 has been marred by flaws in the game’s performance, which means that developer Colossal Order has some work ahead of itself. Hotfix 1.0.11f1 has now arrived for the Steam version of the game with the Windows Store getting the update a bit later.

In this hotfix, Colossal Order optimized aspects of the game like depth of field, fog, and global illumination to eliminate some of the performance issues players have been experiencing. The level of detail setting has been decoupled from the rendering resolution, which should produce more consistent performance at high resolutions.

Colossal Order has pushed out the first of many updates for Cities: Skylines 2 :: Colossal Order / Paradox Interactive

For most players, the game’s issues can be mitigated by using certain Cities: Skylines 2 settings to increase performance, which have been recommended by the developers.

Colossal Order stated that the Cities: Skylines 2 problems are not rooted deeply in the game’s foundation, so these issues should be manageable given some time.

You can find the full Cities: Skylines 2 hotfix 1.0.11f1 patch notes below.

Cities: Skylines 2 hotfix 1.0.11f1 patch notes

  • Changed LOD to be independent of rendering resolution to get more consistent performance with high resolutions
  • Minor optimization with fog
  • Depth of field optimizations and tweaks
  • Global illumination tweaks
  • Optimized stutters when buildings spawn/level up
  • Optimized various stutters across all systems
  • Fixed crash after upgrading wind turbine
  • Fixed crash when car crashes into still hidden car with trailer
  • Fixed crash with mesh loading (that happens with low settings mostly)

Make sure to check out how to fix the Cities: Skylines 2 “not enough customers” message and the Cities: Skylines 2 beginner tips to get started.

Cities: Skylines 2 DLC roadmap: all upcoming expansions


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg