Cities: Skylines 2 maps won’t be quite as big as anticipated

Apparently there has been a little typo in an official article
Cities: Skylines 2 maps won’t be quite as big as anticipated
Cities: Skylines 2 maps won’t be quite as big as anticipated /

Fans of city builder games are looking forward to Cities: Skylines 2, the long awaited sequel to the genre’s undisputed king. Developed by Colossal Order and once again published by Paradox Interactive, it’s promised to be the “most realistic city builder ever” and will be released on PC, PS5, and Xbox Series X|S. Its release date is October 24, 2023, as was recently announced at the Xbox Games Showcase.

In time for that event, an article was released by Xbox that stated the buildable map size in the game to be 175 km2. However, it turns out that this was actually a mistake caused by a typo – the buildable area is actually “just” 159 km2 in Cities: Skylines 2, as Colossal Order clarified on Twitter.

That’s still a lot bigger than the standard map size in the original Cities: Skylines, but doesn’t beat some of the mods enlarging the predecessor’s buildable space.

You can find the latest trailer for Cities: Skylines 2 announcing its release date as well as the start of pre-orders below:

Cities: Skylines came out at the perfect time in 2015 to capitalize on the disappointing launch of EA’s SimCity two years prior, which had left city builder fans craving for a better experience. It sold over 12 million copies by June 2022, was expanded with 13 official DLCs, and also featured mod support, which greatly enhanced the longevity of the title and people’s enjoyment with it.

Cities: Skylines 2 comes with new features and much better graphics, bringing a realistic art style to the series.


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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg