Cities: Skylines 2 mod editor release delayed

Shortly after launch has become “a couple of months”
Cities: Skylines 2 mod editor release delayed
Cities: Skylines 2 mod editor release delayed /

While Colossal Order communicated early that Cities: Skylines 2 won’t have mod support right at launch, players expected to have user-created content available shortly thereafter. However, Colossal Order has now stated that the release of the mod editor is off “a couple of months.”

“Our goal is to release the Editor as soon as possible, and we will keep you updated on the progress,” a post published on Steam read. “We expect it will take a couple of months to get the Editor in a shape where we can release it, but we don’t have a concrete timeline yet as we don’t want to make promises we can’t keep.”

Players of Cities: Skylines 2 will need more patience until mod support arrives :: Colossal Order / Paradox Interactive

This is a huge disappointment for the community and adds even more fuel to the criticism about the state the game launched in, which mostly centers around performance problems. Frequent updates have somewhat mitigated those issues, but Colossal Order stated that fans shouldn’t expect the same rate of patches to continue going forward.

“In the last three weeks, we’ve had a very quick pace with the patches. There is one more of those landing soon, but after that, we’ll be focusing on bigger fixes that take longer to work on,” the update on Steam said. “The team is now focusing on LODs and improving GPU performances, and while geometric LODs are largely automated, there are a ton of tweaks and adjustments required. We are expecting a relevant performance boost with these asset fixes. The workload is significant and unfortunately, there is no silver bullet to improve the performance at once, instead, it requires several tasks completed before we are happy with it. This results in less frequent updates so we won’t have weekly patches going forward.”

While updates will come out slower in the future, players can at least expect that the focus will remain on making performance improvements.

Both the mod editor and the performance updates will already be part of the console edition of Cities: Skylines 2, which Colossal Order and Paradox Interactive want to release in the first half of 2024. That, at least, is the latest possible date for the arrival of mod support as of right now.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg