City of Heroes is officially back from the dead

NCSOFT and Homecoming enter a licensing agreement
City of Heroes is officially back from the dead
City of Heroes is officially back from the dead /

Superhero MMO City of Heroes, which was first released in 2004 and shut down in 2012, is now officially back from the dead: IP owner NCSOFT has granted Homecoming, which runs one of the biggest private servers for the game, a license to not only continue operating this in an official capacity, but keep developing its own content.

“This agreement provides a framework under which Homecoming can operate the game in a way that complies with NCSOFT’s wishes in hopes of minimizing the chances of that happening. We’ve had a really positive and productive relationship with NCSOFT for over four years now, so we do not anticipate there being any issues,” Homecoming explained.

City of Heroes poster showing many different superheroes in front of a blue background.
City of Heroes has existed in the shadows for half a decade, now it's officially back / NCSOFT

Things will continue as normal for all users of Homecoming for now, the organization stated, which includes the free, donation-based model the server is running on.

“We don’t currently foresee any changes to our funding model, as Homecoming is not required to pay any up-front or recurring license fees. We continue to be overwhelmed by the generosity of the community when it comes to keeping the server online,” the organization stated.

Other private servers are still out of luck, but Homecoming has announced plans of inviting their administrators to a “City Council,” to possibly coordinate future cooperation and consolidation.

City of Heroes was extremely popular back in the day and even survived a lawsuit from Marvel, which alleged that the game was allowing players to create characters infringing the company’s copyright. However, NCSOFT surprisingly shut down the game ahead of the release of Guild Wars 2, which players took as a cynical attempt to push the community towards the new title.

In 2019, source code enabling people to run their own servers for the game was spread around, which led to several private servers popping up. Many of these servers contain content that has since been developed for the game outside of NCSOFT’s purview, which means that there are now many different versions of the game available. A possible purpose of the new City Council could be to try and unite the most popular of these in the now official version of the game.

In any case, it’s an exciting time for fans of the classic superhero MMO and a testament to their persistence over the years, which has paid off.

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Marco Wutz
MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg