Civilization 7: All details from the Antiquity Age dev livestream

Find all the highlights from Firaxis’ first dev broadcast
Firaxis / 2K Games / Take-Two Interactive

Firaxis broadcast its first developer livestream for Civilization 7 on September 12, 2024, showcasing gameplay from the Antiquity Age with Augustus Caesar and Rome as well as Ashoka and Maurya India. They also gave us a first look into the transition between Antiquity Age and Exploration Age – plus, Greece has been revealed as a new civilization for Antiquity and Amina as a new leader.

We’ve taken notes during the livestream to collect all the important points made by the devs, so you can find all highlights from the Civilization 7 Antiquity Age livestream below.

  • First unit in the Antiquity Age is built in one turn and you can choose between Scout and Warrior.
  • Terrain like forests, wetlands, and rough ground now ends movement, though some units have abilities to ignore those rules.
  • There will be different options for the dogs accompanying the Scout. Scouts have a search skill that reveals the area around them as well as a permanent lookout skill to observe an area.
  • Goodie Huts are now Discoveries, which are attached to little narrative events letting you decide on which rewards to get.
  • You can replace rural tiles with urban tiles, getting that population back and placing it somewhere else.
  • Eurekas/Inspirations are not in the game in their previous form. They won’t provide any boosts. Similar mini-goals do still exist, but they appear as narrative quests players can accept to earn some rewards. Such narrative quests can be connected to leaders or civilizations.
  • Government type will change the Celebration reward choices you get from reaching a certain Happiness threshold. Celebrations also provide Social Policy slots.
  • Influence is a resource used for most diplomatic actions. Some diplomatic actions (Endeavors and Sanctions) depend on the traits of your leader.
  • Every Civ has its own theme in the OST.
  • Walls are built separately in urban districts. Conquering a city requires you to occupy all of them.
  • Combining certain buildings in a single district creates special districts with additional bonuses, which are unique for certain civilizations.
  • Towns can be specialized to Farming, Fort, Mining, or Trade Towns, generating different yields for your actual cities.
  • Commanders have different promotion trees (Bastion, Assault, Logistics, Maneuver, Leadership) you can invest in. Commanders respawn if killed, though it takes some time. They have replaced Great Generals.
  • Great People are now unique to certain civilizations. You no longer compete for Great People with others.
  • Milestones are part of the Legacy Paths and provide bonuses for the development of your empire throughout the ages, giving you Legacy Points to invest in before the next Age.
  • Exceeding the city limit incurs Happiness penalties, but you can do it – it’s a soft cap.
  • Specialists boost the yields of tiles they’re played on.
  • Amina is a confirmed leader. She ruled the city-state of Zazzau in what is today Nigeria.
  • War Weariness is a new mechanic.
  • Settlers are no longer captured immediately when attacked, they have an HP bar and a combat value to defend themselves. Settlers now get destroyed and can no longer captured.
  • Resources can be allocated to cities, which have a certain number of slots for them based on their size. Certain resources have better effects on the capital, normal cities, or towns.
  • Every civilization has a unique wonder that’s unlocked through different ways, such as by advancing through their Civic Tree.
  • In the Age Transition, you get to invest all of your Legacy Points into perks and choose your new civilization. It looks like you can unlock up to a dozen choices through history, your leader, and gameplay.
  • Dark Age perks can appear if you don’t complete Milestones on your Legacy Paths, similar to Golden Age perks that appear if you complete all Milestones on a Legacy Path.
  • Greece confirmed as a civilization for the Antiquity Age.
  • Some of your architecture as well as your Social Policy Traditions are carried forward into the new Age.
  • The number of tiles a city can expand onto and work is the same as in Civilization 6, just like the number of tiles that has to separate cities is the same.
  • Roads get created between cities automatically, as long as they are within a certain distance. Merchants can also create roads through trade routes.

You can check out the full stream on YouTube:

For more information on the game, read our interview with Civilization 7 executive producer Dennis Shirk from Gamescom 2024 about all the changes coming to the series and find all confirmed Civilization 7 leaders and civs on our list.


Published
Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg