Civilization 7 won’t include strategic view, at least for release

This feature won’t make the jump from Civilization 6
Firaxis / 2K Games / Take-Two Interactive

Civilization 7 is making major changes to the series’ formula, such as transforming Great People into a civilization-specific mechanic, and not all features from older games are making the cut – one of those is strategic view.

In Civilization 6, players could switch into this mode, which essentially transforms the map into a cute board game and allows players to get a quick overview of the area thanks to its simplified visuals. Most players probably don’t ever bother with strategic view, but for some players it’s the prime way to enjoy the game. These users will need to adapt to a new reality in Civilization 7.

“Strategic view is not in the cards right now,” executive producer Dennis Shirk told us during our Civilization 7 interview at Gamescom 2024. He did, however, not completely close the door on it being implemented in the future: “That’s not to say it won’t be. [...] So I’m gonna say ‘never say never’, but it’s not in the cards at the moment.”

Shirk said that Firaxis couldn’t ever get clarity “on how many people actually used it,” explaining that the developer “put it in [Civilization 6] mainly with the intention that it would make worldbuilder a lot easier to use.”

Worldbuilder is the editor players can use in Civilization 6 to create their own custom maps to play on by hand instead of relying on the game’s map generation – and in this context, strategic view makes a lot of sense: It allows an editor to clearly see different types of tiles and resources very quickly and effectively.

For more information on the upcoming turn-based strategy game, see our list for all Civilization 7 leaders and civs, which also explains some of the new mechanics connected to them. We have the notes from the first Civ 7 developer livestream for you as well, diving into the details of the Antiquity Age.


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Marco Wutz

MARCO WUTZ

Marco Wutz is a writer from Parkstetten, Germany. He has a degree in Ancient History and a particular love for real-time and turn-based strategy games like StarCraft, Age of Empires, Total War, Age of Wonders, Crusader Kings, and Civilization as well as a soft spot for Genshin Impact and Honkai: Star Rail. He began covering StarCraft 2 as a writer in 2011 for the largest German community around the game and hosted a live tournament on a stage at gamescom 2014 before he went on to work for Bonjwa, one of the country's biggest Twitch channels. He branched out to write in English in 2015 by joining tl.net, the global center of the StarCraft scene run by Team Liquid, which was nominated as the Best Coverage Website of the Year at the Esports Industry Awards in 2017. He worked as a translator on The Crusader Stands Watch, a biography in memory of Dennis "INTERNETHULK" Hawelka, and provided live coverage of many StarCraft 2 events on the social channels of tl.net as well as DreamHack, the world's largest gaming festival. From there, he transitioned into writing about the games industry in general after his graduation, joining GLHF, a content agency specializing in video games coverage for media partners across the globe, in 2021. He has also written for NGL.ONE, kicker, ComputerBild, USA Today's ForTheWin, The Sun, Men's Journal, and Parade. Email: marco.wutz@glhf.gg